Epifire wrote:missing a ton of stuff
"Hammer
Ate My Map" -- It used to have a lot more, then all my point entities went poof during a save.
Epifire wrote:This was labeled as a train map before, maybe some train wreckage, or a helicopter crash in that water area.
I'm trying to figure out how to make a train go over the bridge at semi-regular intervals. Only problem is that when I place my prop_static, child it to a func_train and run, it ends up being rotated 90*.
I don't know if I'm doing something wrong, or if I just missed a part of the tutorial.
Epifire wrote:. Moving props or active objects in the level are always nice eye candy for the player as well.
I'm trying to keep in mind low-end boxes (see: Mine, which shivvers and shimmies when I turn on HDR at anything but 800x600). Also, I've never personally liked DM maps with lots of moving shineys.
Epifire wrote: Could also add in some simple sky box buildings outside of the map if you did not already plan on doing that.
Definitely considering a 3D skybox. Never been good at them, but I could easily learn.