[TTT] WIP Map

Reveal what you have made so far and get feedback on development.

[TTT] WIP Map

Postby seven324 on Mon Jul 02, 2012 8:42 am

I am working on a map for the gamemode Trouble in Terrorist town. It's my first real map other than a few failed attempts in the past.

The theme is a moon base of some sort. No name yet, need some help with that.

Video:



Anyone got any suggestions? This is just the first floor but i think it still needs some improvements, not sure how though.
seven324
Regular
Regular
 
Joined: Tue Feb 26, 2008 6:29 pm

Re: [TTT] WIP Map

Postby pk_hunter on Mon Jul 02, 2012 2:57 pm

That looks really neat! Lovely visual style. Are the resources your own? The materials are top-notch, although they could be aligned to the brushwork better (material edges should match up with brushwork edges).

Looks incredibly cramped, though. I've never played TTT, but if it's anything like regular CSS then movement will be very frustrating for the players.

Looking forward to seeing this progress, best of luck.
Image
User avatar
pk_hunter
Pheropod
Pheropod
 
Joined: Thu Oct 23, 2008 4:05 pm
Location: Glasgow, UK

Re: [TTT] WIP Map

Postby seven324 on Mon Jul 02, 2012 3:06 pm

Thanks. This is just the top floor so far, the map will be much bigger. I started on another floor but thought it would be best to finish that part off first.

Can't remember where i downloaded the textures from, but what is wrong with the alignment?
seven324
Regular
Regular
 
Joined: Tue Feb 26, 2008 6:29 pm

Re: [TTT] WIP Map

Postby pk_hunter on Mon Jul 02, 2012 4:29 pm

Well take a look at the thumbnail/freezeframe image from your video. The wall texture has a clear black metal trim at the top, but your brushwork frame comes down about 4 units too low so that it cuts into the yellow sheet metal instead of following the black trim's border.
Just a quick example, but there were a few times throughout the video where I noticed things like that. Also, with a very clear vertical line on the walls as well, you should try to line those up with the edges of your brushwork at doors and corners.
It's a small thing, but it adds a much more believable and complete sense of place.

You should also always know where your resources are coming from! Failing to credit texture artists is really bad practice and isn't fair on the person who made them.
Image
User avatar
pk_hunter
Pheropod
Pheropod
 
Joined: Thu Oct 23, 2008 4:05 pm
Location: Glasgow, UK

Re: [TTT] WIP Map

Postby Knights on Mon Jul 02, 2012 6:40 pm

I like it, it's got a unique techy feel. My biggest grip is that everything that you put in there that's hl2 material/model ruins the scene :| It's just not matching the overall textures of the walls and theme... Oh and the music :P just kidding.... get some custom props in there and it could be good..
Image
Random gallery... Knights_Stuff.
Home page --> http://www.knights.interlopers.net/
User avatar
Knights
May Contain Skills
May Contain Skills
 
Joined: Tue Aug 01, 2006 4:35 pm
Location: In a van down by the river

Re: [TTT] WIP Map

Postby Epifire on Mon Jul 02, 2012 7:03 pm

Shiny reflective textures on custom models would match. Aside from what other people mentioned, my pointer is the floor since I noticed the same tiled texture throughout most of the video. Nothing game breaking or anything, just my preference as a mapper since I am always looking at seams. Maybe some kind of small thin boarder texture to break it up around the edges, cause then it would less like a single brush for the whole floor.

On the line of models. Things I would add in there are static props that fit in to the walls, like exposed paneling and vents. Maybe that and a couple of neat looking supplies crates. Makes me want to start trying modeling again when I start thinking in that direction.

Hope that helps a bit.
Last edited by Epifire on Mon Jul 02, 2012 7:05 pm, edited 1 time in total.
Image
User avatar
Epifire
Senior Member
Senior Member
 
Joined: Fri Mar 25, 2011 8:54 pm
Location: Minnesota, where you're froze 24/7

Re: [TTT] WIP Map

Postby Chrille on Mon Jul 02, 2012 7:04 pm

Textures were made by this guy:

http://www.philipk.net/
Chrille
Been Here A While
Been Here A While
 
Joined: Sun Feb 25, 2007 4:38 pm

Re: [TTT] WIP Map

Postby seven324 on Sun Jul 08, 2012 1:54 pm

Got two small problems, anyone know how to fix them?

One sofa has disappeared but it's there in hammer:
Image


Fish in the fishtank keep disappearing:
Image
seven324
Regular
Regular
 
Joined: Tue Feb 26, 2008 6:29 pm

Re: [TTT] WIP Map

Postby Freemans_Fanatic12 on Sun Jul 08, 2012 8:26 pm

Got two small problems, anyone know how to fix them?

One sofa has disappeared but it's there in hammer:
Are you sure you tied the sofa to the right entity? For example: you might have tied it to a prop_static instead of a prop_physics or prop_dynamic. As for the fish I'm not to sure as I've never used func_fishpool (or whatever it's called).
"..." - Gordon Freeman, Half-Life.
User avatar
Freemans_Fanatic12
Member
Member
 
Joined: Fri Jun 29, 2012 6:35 am
Location: Hialeah, Florida

Re: [TTT] WIP Map

Postby WhiteDevil on Sun Jul 08, 2012 9:11 pm

Freemans_Fanatic12 wrote:
Got two small problems, anyone know how to fix them?

One sofa has disappeared but it's there in hammer:
Are you sure you tied the sofa to the right entity? For example: you might have tied it to a prop_static instead of a prop_physics or prop_dynamic.


Yep that sofa does not work as a prop_static.
User avatar
WhiteDevil
Been Here A While
Been Here A While
 
Joined: Sat May 28, 2005 1:09 pm

Re: [TTT] WIP Map

Postby seven324 on Fri Jul 13, 2012 2:18 pm

WhiteDevil wrote:
Freemans_Fanatic12 wrote:
Got two small problems, anyone know how to fix them?

One sofa has disappeared but it's there in hammer:
Are you sure you tied the sofa to the right entity? For example: you might have tied it to a prop_static instead of a prop_physics or prop_dynamic.


Yep that sofa does not work as a prop_static.


In that screenshot they are both set to prop_static but the one on the right works. Changing them from a prop_static to something else doesn't fix it. They are both set to the same thing but only one of them works.
seven324
Regular
Regular
 
Joined: Tue Feb 26, 2008 6:29 pm

Return to Under Construction

Who is online

Users browsing this forum: No registered users