by Epifire on Mon Jul 02, 2012 7:03 pm
Shiny reflective textures on custom models would match. Aside from what other people mentioned, my pointer is the floor since I noticed the same tiled texture throughout most of the video. Nothing game breaking or anything, just my preference as a mapper since I am always looking at seams. Maybe some kind of small thin boarder texture to break it up around the edges, cause then it would less like a single brush for the whole floor.
On the line of models. Things I would add in there are static props that fit in to the walls, like exposed paneling and vents. Maybe that and a couple of neat looking supplies crates. Makes me want to start trying modeling again when I start thinking in that direction.
Hope that helps a bit.
Last edited by
Epifire on Mon Jul 02, 2012 7:05 pm, edited 1 time in total.