by Epifire on Thu Aug 02, 2012 8:53 pm
Not a whole lot to go off of but if you want advice it is a good point in development to start asking these things.
Since this appears to be a multiplayer map make some over bridges that are higher up or in simpler terms make some higher ground that would provide a tactical advantage. I would crowd the sides in with buildings if you were implementing high ground into the design. Then you could go to the side of the map and find a stairway to ascend higher creating whole new vantage points. Also diversify the textures and geometry indoors, try and use wall textures for walls and floor labeled ones for the horizontal faces. Adding in more side rooms or just small little indents in walls for doors that do not open will add areas to take cover and a sense of realism. Best thing to do is try and think of what purpose these areas would serve in real life, were this a real place you are making.
Since it also appears you are building this for HL 2: DM then I would put the power weapons on some kind of area with little cover that is some where exposed by the high ground. If there is one thing I know that is never put power weapons in a easily accessible point in the level. Otherwise you get people snatching it while also being unchallenged because it was in a safe area.
