CS:GO custom demolition map Continuum announced

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CS:GO custom demolition map Continuum announced

Postby Spas12 on Fri Aug 03, 2012 11:25 pm

This is a new CS:GO custom demolition map i have been working for the past couple of months. A couple testers here on interlopers have helped me improve both visual and gameplay elements through past test sessions. I am planning on releasing a public beta version within two weeks.

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Image

constructive criticism is welcome. thanks. :wink:
Last edited by Spas12 on Fri Aug 03, 2012 11:36 pm, edited 1 time in total.
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Re: CS:GO demolition map Continuum announced

Postby source-maps on Fri Aug 03, 2012 11:31 pm

that first picture = tits

second is less interesting to look at tho, would try something better to break the ceiling up and might wanna do something interesting with the floor too.
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Re: CS:GO custom demolition map Continuum announced

Postby Epifire on Sat Aug 04, 2012 2:28 am

For the second one I would make some kind of slope downward towards the middle of the room and put some big pipes down there. Since you could also add in some cool blue lighting down there or something it would add a nice touch. From the ceiling lights in combination to the lights underneath the pipes, it would make for an interesting part of the map. Put some paneling/walkways above the pipes and have other areas exposed.

Looking great but that is just an idea that would definitely change the look of that room to look moar industrial. :smt023

EDIT: Oh might wanna make that point_spotlight a little more translucent seen towards the back in the first pic. Seems a little stark in comparison to the rest of the scene. Only thing I could think of otherwise.
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Re: CS:GO custom demolition map Continuum announced

Postby Syphon on Tue Aug 28, 2012 2:31 pm

The first pic looks very enjoyable and looks like an upgraded CS:S map.

I like the way the props are placed. They look neat without giving the feeling that they have been placed statically and I can really see myself using them to flank enemies, jump on them and stuff.

The thing that irks me a bit is that it's a warehouse full of boxes and that makes it feel, even if it's been done very well, generic I'm afraid.
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Re: CS:GO custom demolition map Continuum announced

Postby Kanine01 on Fri Aug 31, 2012 11:22 pm

The images aren't showing for me?
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Re: CS:GO custom demolition map Continuum announced

Postby joe_rogers_11155 on Sat Sep 01, 2012 2:33 am

same here, kanine... :(
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Re: CS:GO custom demolition map Continuum announced

Postby Armageddon on Sat Sep 01, 2012 3:59 am

It's okay guys I perfectly redrew it from memory.
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Re: CS:GO custom demolition map Continuum announced

Postby joe_rogers_11155 on Sat Sep 01, 2012 5:10 am

Armageddon wrote:It's okay guys I perfectly redrew it from memory.
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nice layout. im looking forward to when you have replaced all those white dev textures.
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Re: CS:GO custom demolition map Continuum announced

Postby srredfire on Sat Sep 01, 2012 9:43 am

That's actually a pretty accurate representation.
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Re: CS:GO custom demolition map Continuum announced

Postby Spas12 on Sun Sep 02, 2012 10:50 pm

On a side note i do need testers soon on one of vicpops servers. hit me up. :wink:
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Re: CS:GO custom demolition map Continuum announced

Postby Mr. Happy on Sun Sep 02, 2012 11:48 pm

It would probably be good if you worked on your alphas in public.
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