world of warcraft clone of arathi basin

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world of warcraft clone of arathi basin

Postby NAPREDATOR on Thu Aug 23, 2012 8:11 am

Update 24.8.12
The video that i said i would upload, I'm looking forward to seeing if anyone can make a nice map to go along with the concept.

I don't see any reason why this shouldn't be ported for counter strike source aswell, or though the server would need the cssdm addon.


what i plan to do is make a clone game style of the battleground arathi basin from world of warcraft for hl2dm made entirely in hammer.



Basically there is a maximum amount of supplies that you're team has to get and the team to reach the maximum first wins the game, to get supplies you're team has to capture flags the more flags you have the faster you reach the maximum supplies, there are 3 flag phases:

first: this is how all the flags start out before anyone gets the chance to capture them, they do nothing.

second: this is the pending phase after someone captured the flag, for a short time the flag is worth no resources to the team who captured it.

third: after the pending phase the flag will change to benefit the team that captured it by adding to the supplies, if the opposing team infiltrates it, then it will go back to the pending phase ready to turn into an enemy flag.

I'm not very good at making nice looking maps so i need someone to handle that for me, paying special attention to the positioning of the flags so that both teams have the same distancing, i'll do the rest.
Last edited by NAPREDATOR on Fri Aug 24, 2012 9:48 pm, edited 3 times in total.
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Re: world of warcraft clone of arathi basin

Postby Dives on Thu Aug 23, 2012 8:35 am

Pretty neat. I know Arathi Basin like the back of my hand. Arathi Basin is a pretty open area so I hope you don't run into any performance or "Too many vertex format changes in frame" errors.
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Re: world of warcraft clone of arathi basin

Postby NAPREDATOR on Fri Aug 24, 2012 9:42 pm

The video that i said i would upload, I'm looking forward to seeing if anyone can make a nice map to go along with the concept.

I don't see any reason why this shouldn't be ported for counter strike source aswell, or though the server would need the cssdm addon.
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Re: world of warcraft clone of arathi basin

Postby NAPREDATOR on Mon Sep 03, 2012 12:39 pm

so no one cares :(
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Re: world of warcraft clone of arathi basin

Postby srredfire on Mon Sep 03, 2012 1:05 pm

I have no idea about Warcraft but your Pokemon thing was really, really cool.

I don't seen anything to do with HL2:DM being used unless it's amongst friends, because the game is essentially dead, very few people play it, there's no support for it, and frankly, it's not fun for very long.

You have good ideas and you're exceptionally good with entity work but I fear you're putting your efforts into the wrong game.

That being said I'm interested regardless.
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