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The definitive "orange" map.
Originally build relatively quickly for the KoTH contest, I have spent a couple days over the past week polishing it up.
I plan on returning again to this for even more artistic improvement (and maybe some minor layout/gameplay changes) but am otherwise going to leave this as is for the foreseeable future. If you have a play or a look let me know what you think.
This map has never been play-tested, maybe sometime soon?





Changelog:
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B4:
-raised bridge 32 units
-some artpass'ing
-redid optimization and greatly improved culling
-improved clipping
-fixed CP trigger size
B3:
-fixed lighting on blu side
-fixed visualizers on blu side
B2:
-original contest submission:
-fast artpass
B1:
-made smaller
-finalized layout
-a quick 3 person test
A1 -> A5:
-internal sketch versions
-one quick 4 person test


