Back in 2006 I made a map called de_cefalu for CS:S, and I recently started revamping it for CS:GO. The beta should be out pretty soon.
Video Teaser Trailer:
http://vimeo.com/51270330
Images:





It is currently Fri May 31, 2024 4:08 am








nub wrote:Oh yeah I think I remember the original thread you made when the map was for CSS; and giving you a lot of CC on it.
It's looking pretty good so far. The one thing I noticed is the church-styled building in the last screen shot. It looks pretty bland and lacks the details it needs to actually come across as a believable building. It's too obvious that it's just slammed together with a few primitives. But your other buildings look pretty good, so I imagine you're still working on the church (or whatever it is).
And just a general idea I had; some ivy growing up the side of buildings in some areas would go a long way in adding detail to your map. Maybe some ivy hanging off window sills or something, too.



nub wrote:I'd honestly recommend using ivy models over decals. You get more detail, and they work really well with the cascade shadow mapping.











Armageddon wrote:Looks like a lovely map, something Valve would make.




Sathor wrote:Hey,
The map is already so nice to look at, it is hard to say anything but: good job.
Just wanted you to know that you are not ignored or so, it is just - the work seems already done. I like it the way it is basically ...






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