Today, I plan to finish a project here that I started over on Facepunch.
The computer I'm using to develop this is pretty weak-sauce, but I'll do my best to bring the quality up to standards.
Please excuse any lack of AA, low screenshot resolution or graphical errors you see; this computer wasn't meant for gaming.
First thing's first, I'm going to try something new.
I'm going to lay down the lighting before any texture work;
usually it's ill-advised that one starts this way, but where's the fun in knowing everything?
Lets see how this turns out.
initial plan was it have an env_projected_texture for some pretty shadows
But I couldn't get it working properly and it just turned out to be quite an eye-sore.
So I scrapped it and sharpened the shadows.
The plan was to have something walk by the doorway down the hall there, barely visible.
I guess I will try shoot for a spooky run-down or abandoned atmosphere.
I started basic prop placement, built up the idea the desk area is a receptionist desk, but it looks like I will have to brighten the area up a bit.
I'm satisfied with where the lights are and how the scene's starting to play out.
Next up I'll be doing some texture work.
Got some textures set in, not sure if they're a good choice or not.
Going to work on changing up the feel of the room, make it more open-like and less boxy.
Wasn't quite satisfied with the dimensions of the room, so I widened it and turned an area into a waiting area
I added a ton of detail to the floors and walls, still working on the ceiling tiles
next up
UPDATE
Alright, I've found some time to work on things and thanks to your guys' advice, I've been able to improve the map a fair bit.
Thoughts?
small details
Anything else that seems off?
Update
Made some progress, changed the lighting scheme a bit, fixed the light drawing too far and added dustmotes
Failed medical experiment anyone?
(blue light way in the back flickers, only shows up on the first screenshot)
Keep in mind the new area is extremely rough right now
I just want to see what it would look like in-game
c&c welcome
And with that, I think I might have to put it on hold again







