It is currently Thu Apr 18, 2024 6:31 am
TheUglyIgloo wrote:Poor choice for floor texture, and the ceiling just needs to be...changed. Also, There shouldn't be blood anywhere if this is WIP.
MaK wrote:Don't listen to that guy Niitaayis, he's new and a giant troll.
Its looking ok so far. As for the ceiling, it doesn't make sense why it looks like that. Could there be an explosion, is it not fully installed, or did they fall off? It might be a good idea to have some fallen tiles on the ground, that would help explain it, and maybe have less missing tiles. Right now it seems like they're floating, usually they're laying on a metal grid, it could be a model or really small brushwork (func_detail'd).
The blood is fine.
The floor seems awfuly dirty, and a bit repetitive. If you're going to have trash laying around it's best to use a decal/overlay or some of the garbage models.
An interesting idea you could implement to take advantage of all those missing ceiling tiles is to place a light source above them. You could make up a reason why there would be a light up there, it could be a lantern, a hole in the roof, or from a vent or something. The resulting effect would cast an interesting shadow of the rest of your world when you lower the lightmaps. Could be neat, just an idea.
TheUglyIgloo wrote:the floor is extremely repetitive.
TheUglyIgloo wrote:Repetitive textures are okay!
TheUglyIgloo wrote:It's my honest opinion. I think the pattern of the ceiling looks unnatural, the floor is extremely repetitive,
TheUglyIgloo wrote:and I have no idea why the blood is already there if it's a WIP, as decals and props ALWAYS go last.
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