(CSGO) De_oldAlley

Reveal what you have made so far and get feedback on development.

(CSGO) De_oldAlley

Postby teshok on Mon Dec 10, 2012 10:01 am

been slowly reviving an old map of mine from about a year ago its been a long time since ive done anything in hammer and im really rusty.
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http://gamebanana.com/csgo/maps/170749
heres the old version from css for comparison
http://gamebanana.com/css/maps/134132
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Re: (CSGO) De_oldAlley

Postby source-maps on Mon Dec 10, 2012 1:45 pm

looks lovely.. would say that the 4th pic that building in the back ground needs some texture alignment.. looks kind of weird having windows on the edge.. just some friendly advise :)
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Re: (CSGO) De_oldAlley

Postby marks on Thu Dec 13, 2012 2:26 pm

Looks a lot like cs_italy..
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Re: (CSGO) De_oldAlley

Postby Ark11 on Fri Dec 14, 2012 5:35 am

Looks really really nice, try adding some more detail. :smt023 Like in the first picture, you could but some tv antennas or chimneys on the roofs of those buildings. Also try to make those bikes look more realistically placed, they're standing perfectly upright, make them leave against a wall or a pole or something.
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Re: (CSGO) De_oldAlley

Postby Armageddon on Fri Dec 14, 2012 5:37 am

Ark get on Steam man.
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Re: (CSGO) De_oldAlley

Postby Ark11 on Fri Dec 14, 2012 8:05 am

Armageddon wrote:Ark get on Steam man.

I can't, my gaming/mapping pc is getting cleaned of viruses.
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Re: (CSGO) De_oldAlley

Postby Sathor on Fri Dec 14, 2012 8:40 am

Looks quite nice, although, like marks already said, it looks a lot like italy. Perhaps you can add some stuff which achieves are more divergent look?
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Re: (CSGO) De_oldAlley

Postby teshok on Sun Dec 23, 2012 9:11 am

I made some changes to the back half of the map. Felt it was way too cramped
how do i get rid of the status bars at the side of the screen? cl_drawhud didnt do it.
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old layout for reference
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Re: (CSGO) De_oldAlley

Postby BubbleQ on Sun Dec 23, 2012 9:29 am

It is because you are in spec, easiest would be to join the game and kick the bots and then fly around with noclip and cl_drawhud 0 ;)

I like the map you have managed to put the buildings pretty interseting for your layout. it looks fun and interesting to run around in! Though there is some small flaws here an there. Some some texturing like the ones on the 2nd and the 3rd picture just above the arcways, they are much darker than the rest of the wall. Then on the first picture your arcways there just stops suddenly when it touches the brick wall.
Aswell on the buildings on the 5th and 6th pictures looks aout of place, especially on the 6th. I thought it was l4d at first sight^^
Though this is only some small things and ofcourse has nothing to tell about the gameplay so I have to jump into in ingame but as i said, it looks very fun to atleast run arouind in :)
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Re: (CSGO) De_oldAlley

Postby cpl. punishment on Sun Dec 23, 2012 5:09 pm

teshok wrote:I made some changes to the back half of the map. Felt it was way too cramped
how do i get rid of the status bars at the side of the screen? cl_drawhud didnt do it.


nb_delete_all perhaps?
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