[CS:GO] DE_Meteora

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[CS:GO] DE_Meteora

Postby Tanuki on Sun Jan 06, 2013 3:23 pm

Meteora is a bomb defusal map set in a mountaintop monestary. It is designed to have lots of Z fighting. The map is small and pushes players into confrontations. The map features both close quarters and long range areas which give players flexibility to find positions they like best.

Download vB2: https://dl.dropbox.com/u/1818920/de_meteora_b2.rar

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Re: [CS:GO] DE_Meteora

Postby LordDz on Sun Jan 06, 2013 3:40 pm

Those crates in the cathedral look awful out of place.
Otherwise, good job!
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Re: [CS:GO] DE_Meteora

Postby Will_B on Sun Jan 06, 2013 4:58 pm

Fixed
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Map looks killer, I'd like to see more of the skybox :)
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Re: [CS:GO] DE_Meteora

Postby cashed on Sun Jan 06, 2013 11:03 pm

Will_B wrote:Fixed
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bahaha awesome!
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Re: [CS:GO] DE_Meteora

Postby skoften on Mon Jan 07, 2013 9:14 am

Awesome! Wish I could try it out, don't have cs:go atm.
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Re: [CS:GO] DE_Meteora

Postby Sathor on Wed Jan 09, 2013 11:52 am

skoften wrote:Awesome! Wish I could try it out, don't have cs:go atm.


I fixed that situation. So download the map and test it already!

Anyway, I am currently to lazy to download, so I will just comment the screenshots:

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I'd suggest modifying the area where the flower cart is a bit. You might want to add another low flowerbed there, with the cart standing where it is, just that it is in a grass and flower bed. Perhaps add lanterns too, because I don't see any possibility to light the village in nights. There are props in CS:GO fitting for it, I think.

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The brick wall could need some detail. Perhaps you could add some inset arches to it? Another detail that might work would be a wooden sitting pieces on the round tree thingy in the middle, on top of the stones. Here, too, add lanterns, perhaps at the brick wall.

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Again I'd just suggest small details. The roundish flower bed far back could use two benches right next to it. Then I'd add another flower bed from where the barrel (up front of the screen), like 64 units wide, to the ballustrade.

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The empty area might profit from adding a low, square pool of water, with some flowers at the edges, added in a way which does not influence gameplay in a negative way. Add lanterns again, as in all screens.
For example, in this screen, the doorway to the left could use a lantern at one side of the door, activated, to make use of some artificial lightning too. A soft yellow light or something.

Otherwise, I like it, like your other map, but this is looking better. Might be the setting.
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