by brintron on Sun Jan 06, 2013 11:14 pm
My thoughts after 10 rounds as each team:
Some areas feel unnaturally open. The biggest one is that room the T's run into right when they start. Also, if you decided to go to A as T, the "fence" that is on the left is much more of a wall and kinda feels out of place.
I absolutely love both bomb sites and their immediate areas. I think they're set up perfectly for skirmishing. The size of the map is interesting. I do like the small set up. Makes rounds, especially with bots, go by quick but not too quick.
My overall thought of this map is that it should be an Arms Run map. I think that would serve it well when it comes to game play. The different weapons you've earned your way up to would force you to use certain parts of the map over others. Even if you don't take that advice, I think it is an excellent map in both gameplay and beauty. Only little tweaks needed to give it an official release!