This is a map for Empires Mod, based on hl2's d2_coast_07
Ive completely redone all displacements, raised the seafloor level, and re-textured the bridge with an alternate texture.
Redone the catwalks and the house and various other things.
The pirate ship has a working cannon that is team based (the mast changes color when a team is using it, and fires a ball with a colored tracer, only harms enemy team and physics)
I just need help fine tuning it or just basic advice/criticism.
Note: the new pics we're taken by my friend, so ignore the mass of walls and gaybar spray haha.

^What the average lighting looks like (when its not light_environment)

^a prop_static lighting error

^average lighting under bridge

^crazy bright lighting, storage room I guess

^blackened func_detail

^sudden darkness on different displacements

^ok'ish lighting, but could be improved.

^a fridge with a trapdoor, the bottom of it is black, is this fixable?

^another non-enter-able tunnel

^the displacement roads (ignore the walls)

^a view of the bridge and waterfall

^explosive gas-tank, reveals path when exploded.

^Is there a way to fix that shitty water glitch?

^lighting fucked on displacement ramp

^light-maps

^other ramp

^light-map

^The gas-tank exploded ~shitty fire effect

^fire dissipated
Note: the map already has custom textures, so if you think it needs a detail or something, I'm open to suggestions.





