by Epifire on Sat Mar 30, 2013 4:49 pm
Just a couple things I would like to point out...
Lighting: Been doing some reading myself on lighting in accordance to the theme you are going for and one thing I can advise is trying to nail the theme you are going for. Cause colder colors like your whites, blue and less warm colors will help aid a colder theme in general. Outside you have the warm light of the sun but inside the colors become rather cold, so the themes those represent seem to be mixed and feel as such. I always like night themes best but it is up to you, cause lighting can really add or take a lot away from the feel of the map. So matching the two areas while keeping the flow and feel of the map could do the two areas a lot of good, and all just with the lighting and colors chosen.
Otherwise just some texture pointers... The paths in the second picture seem to be to abrupt to the grass and could use a bit more of a different transition, or maybe just a older more beat up texture to complement the surroundings a bit more.
With a few cuts here and there the small room in the last pic could use some transitions on the floor going from cracked pavement to the offices. It is up to you but well defined edges can lend some good detail to areas that are a bit more bland and less defined.
