by Anchorite on Wed Dec 08, 2004 12:38 am
Two things to think about: with that much water you may want to think about making it cheap water and take into consideration that your bridge is a wide open space, I advise learning about func_detail brushes and area portals if you are going to add any ammount of detail to the map. I'd suggest learning about hint bruhses too, but in a wide open space they probably wouldn't help much. I'm guessing the problem will be that from any point on the bridge your computer will draw pretty much everything on the bridge which will cause your fps to drop. It can work as a map, you just have to be strategic about where you place things like barrels and other details that will immerse the players - planning out where you put things is something you get better at with experience, so just have fun with it and you'll learn.