So I posted the high poly 3DS Max render in the Model Pimpage thread. Most up to date shot is the low poly assets in UDK and perspective / scale / composition all working nicely IMO. I have just realised however that the hero piece at the centre of the stage isn't rotated properly. Woops.
Currently unwrapping everything, planning to have everything textured by this time next week.
If you'd like more images, just say the words!
Here's the high poly render, though the perspective / scale is off: