BIG update: de_rails

Reveal what you have made so far and get feedback on development.

Re: BIG update: de_rails

Postby Deh0lise on Fri Sep 12, 2014 8:09 pm

Hi there!

New changes:
Image

Full change log: http://steamcommunity.com/workshop/file ... 294248549/

Worth noting, the new spawn points for Ts: http://puu.sh/bwatO.jpg An incentive for B rush!

P.S Also an interview (in spanish): http://conos.eu/rails-un-mapa-que-busca-su-sitio/ and a video of the map prior to the actual release: https://www.youtube.com/watch?v=6A6E06-NkW0

Looks and plays better ^^
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Re: BIG update: de_rails

Postby Deh0lise on Fri Sep 19, 2014 1:55 am

New CT spawn!
Image
Image

And mid:
Image

But there are more changes! read them here: http://steamcommunity.com/workshop/file ... 195435654/
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Re: BIG update: de_rails

Postby Sathor on Sun Sep 21, 2014 8:20 am

I like the diversity you put into the ground ... something else than just a plain surface. Its a shame those cables dont throw a shadow from the spotlight, though!
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Re: BIG update: de_rails

Postby nub on Tue Sep 23, 2014 1:23 am

I love the snowy night time look you've got going here. Very solid map.
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Re: BIG update: de_rails

Postby m8nkey on Tue Sep 23, 2014 7:58 am

Looks solid dude, nice lighting. I'll check it out ingame tonight.

*edit
Checked it out briefly ingame. Great attention to detail and a solid layout. It's an excellent compromise between aesthetics and gameplay.

I noticed some interior soundscapes but the exterior is very still audibly, that's all I got. Overall it's shaping up to be a well crafted map. nice one!
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Re: BIG update: de_rails

Postby Deh0lise on Wed Sep 24, 2014 3:56 pm

Thank you guys!

I'm glad you m8nkey found a good balance between gameplay and detail, I didn't want to make a detail crowded map.

I've updated the map with few adjustments. Now A is more consistent with the rest of the map, there is more snow on site. I had to create a blendmodulate texture for wood, and other textures/bumps but it feels better. I've also modified the 2d skybox, which was too blurry, so I separated stars and placed them in different layers in the 3dskybox to add more depth.

Image

There are also few more adjustments like sprites, clips and other minor things. You can find the full changelog in the item's workshop.
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