My first map! (CS_Office2K5)

Reveal what you have made so far and get feedback on development.

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Total votes : 8

My first map! (CS_Office2K5)

Postby Enronias on Wed Dec 08, 2004 5:17 am

This is my first map, it will be a multilevel office building, I'm not even close to done, but wanted to get some response to my progress.

CT Spawn at front of building:
http://img91.exs.cx/my.php?loc=img91&im ... 0005ox.jpg

Other view of ent and also garage area:
http://img12.exs.cx/my.php?loc=img12&im ... 0015qu.jpg

Inside garage area:
http://img72.exs.cx/my.php?loc=img72&im ... 0021eg.jpg

In garage hall leading to maintainance area:
http://img72.exs.cx/my.php?loc=img72&im ... 0038bs.jpg

Maintainance area above garage area with window overlooking ent (next sreenshot)
http://img72.exs.cx/my.php?loc=img72&im ... 0054zx.jpg

View from window overlook ent:
http://img72.exs.cx/my.php?loc=img72&im ... 0068af.jpg

Files area on other side of maintainance door:
http://img72.exs.cx/my.php?loc=img72&im ... 0077em.jpg

Bottom front ent:
http://img72.exs.cx/my.php?loc=img72&im ... 0083qe.jpg

Lobby on other side of front ent area:
http://img60.exs.cx/my.php?loc=img60&im ... 0095ra.jpg

Room at top of stairs (door leads to files):
http://img60.exs.cx/my.php?loc=img60&im ... 0101sp.jpg

Lounge area (door leads to room at top of stairs):
http://img60.exs.cx/my.php?loc=img60&im ... 0118aa.jpg

View of ent from lounge:
http://img60.exs.cx/my.php?loc=img60&im ... 0123zj.jpg

Only issues I have is the doors, having difficulties getting the proportions right. Oh and there will be a ceiling in the final lobby hehe. Comments and criticisms are welcome :D
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ok

Postby far on Wed Dec 08, 2004 8:38 am

1. you might lower the number of lamps you have placed outside on the walls :cry:

2. The outside texture of the building is too dark & dull, you might try lighter textures. :oops:

3. The indoor enviroment looks cool enough. 8)

But as you said it is nowhere yet completed so the final thing might come out really cool. :o

Anyways keep up the good work. :wink:
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Postby Enronias on Wed Dec 08, 2004 12:39 pm

The one issue I had with the outer texture was that when I used a lighter one the lamps almost always looked really really bright. But I'll fiddle around with it and see if there's an in between one.
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Postby Cr4ig on Wed Dec 08, 2004 5:45 pm

looks not to bad - like sume1 said, too many lamps and some of the brushes dont look like they meet with each other
Image
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Postby Jasard on Fri Dec 10, 2004 9:34 pm

Looking good inside, i think perhaps the outside could do with 1 or 2 less props i.e boxes but its looking promising, keep us updated :D
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Postby Spartan on Fri Dec 10, 2004 9:57 pm

Must u? - I fot u were gonna stop being an ass
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UPDATE

Postby Enronias on Sat Dec 11, 2004 11:32 pm

Update.....

Done some retexturing and added a lot of stuff, right now mainly working on the second and third floor...

New Front ent (still fiddling with lights):
http://img50.exs.cx/my.php?loc=img50&im ... 0040jf.jpg

2nd Front ent shot (gonna add lights past barrier):
http://img50.exs.cx/my.php?loc=img50&im ... 0139qq.jpg

Garage (any tips on spot lights, mine don't show up):
http://img50.exs.cx/my.php?loc=img50&im ... 0144sj.jpg

In Garage (texture on tunel floor not the one that shows up in hammer for some reason:
http://img32.exs.cx/my.php?loc=img32&im ... 0151sy.jpg

In tunnel:
http://img32.exs.cx/my.php?loc=img32&im ... 0163dj.jpg

In room above tunnel:
http://img82.exs.cx/my.php?loc=img82&im ... 0174uj.jpg

In file room after upper tunnel room (no idea why texture is like that, it doesn't show up like that in hammer):
http://img82.exs.cx/my.php?loc=img82&im ... 0185hm.jpg

Room after file room (same texture issue):
http://img82.exs.cx/my.php?loc=img82&im ... 0199zm.jpg

Other view of room:
http://img82.exs.cx/my.php?loc=img82&im ... 0205kn.jpg

View from room (no idea why texture is so brihgt, think it has to do with env light, see if it gets fixed once I add room):
http://img82.exs.cx/my.php?loc=img82&im ... 0237ys.jpg

View from bridge going to central area:
http://img61.exs.cx/my.php?loc=img61&im ... 0246hp.jpg

View from stairs at central area:
http://img61.exs.cx/my.php?loc=img61&im ... 0250sd.jpg

Cafe area with little pond near central area:
http://img61.exs.cx/my.php?loc=img61&im ... 0262rp.jpg

View of central room:
http://img61.exs.cx/my.php?loc=img61&im ... 0279rg.jpg

Bottom ent:
http://img61.exs.cx/my.php?loc=img61&im ... 0284gs.jpg

Conference room past central area:
http://img61.exs.cx/my.php?loc=img61&im ... 0292ca.jpg

Secretary room past conference room:
http://img61.exs.cx/my.php?loc=img61&im ... 0308vm.jpg

Stairs 1:
http://img61.exs.cx/my.php?loc=img61&im ... 0316nm.jpg

Stairs 2:
http://img61.exs.cx/my.php?loc=img61&im ... 0327rn.jpg

Overall view from third floor (excuse the huge pillar no idea how it got there lol, I deleted it):
http://img61.exs.cx/my.php?loc=img61&im ... 0336qm.jpg

Still a very much work in progress. Still have to add office rooms on second and third floor as well as terrorist start areas and the roof, plus work on fixing lights, and a few texture errors (any help with this would be great). Another big issue is with the spot lights that just won't show up no matter what I do. Comments and criticisms welcome. :D
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Postby wiggle987 on Sat Dec 11, 2004 11:48 pm

there is something wrong about it, but i just cant put my finger on it... i would say that the brush work isnt too good, but apart from that its looking pretty fly
Image
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Postby Spartan on Sat Dec 11, 2004 11:49 pm

Looks better but get a new name for the map. Also get rid of those glass stairs and that area with the 50 crates and barrels.
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Postby Enronias on Sat Dec 11, 2004 11:57 pm

wiggle987:

Yeah I really do have to go through and straighten everything out, the front ent has been giving me hell recently :(


Spartan 34:
would you recommend that I do a different texture or get rid of them entirely? I'll make some space in the garage area with the barrels and boxes and try it out.

Thanks for the crit's :)
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Postby Spartan on Sun Dec 12, 2004 12:04 am

Well using a tile that looks like my kitchen floor as a sidewalk isn't the best thing to do.
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Postby Enronias on Sun Dec 12, 2004 12:17 am

It's a texture error it doesn't look like that in hammer for some reason
I'll fiddle around and see what's up :(
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