[WIP] Combine Office

Reveal what you have made so far and get feedback on development.

Postby Rovient on Thu Dec 09, 2004 12:13 am

The errors will most probably be model files that are either missing, or more likely, not the right prop entity.
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Postby Blink on Thu Dec 09, 2004 12:37 am

Rovient wrote:God... how did you become the admin here??? Tell me how?


What was that implying exactly?
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Postby Rovient on Thu Dec 09, 2004 12:46 am

I'm implying that admins are supposed to be friendly, democratic and if nothing else, approachable.

I think it's safe to say that you've shot down pretty much every post I've made here to date (including some that you had no grounds for). It just feels as though you love those who are new to mapping, and lavish them with praise and support (absolutely fair enough, I do the same myself) although anyone who shows an ounce of ingenuity and tries to tackle some questions them selves gets a swift put down from yourself.

Fair enough, you think the fit tool is essential; it's the attitude I don't like much.

Congratulations on a quality site however; I wouldn't have signed up here if i were not impressed with the community as a whole.
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Postby Spartan on Thu Dec 09, 2004 12:49 am

I'm implying that admins are supposed to be friendly, democratic and if nothing else, approachable.

I think it's safe to say that you've shot down pretty much every post I've made here to date (including some that you had no grounds for). It just feels as though you love those who are new to mapping, and lavish them with praise and support (absolutely fair enough, I do the same myself) although anyone who shows an ounce of ingenuity and tries to tackle some questions them selves gets a swift put down from yourself.

Lol, I think you might be thinking of a certain someone. I'll take all the blame for this one even though I truthfully don't think it was me. Blink has been nothing but the nicest to everyone (even me :shock: ). So he deserves some respect. Also what are you thinking when you said the fit tool isn't need. You'd have to be a complete moron not to fall in love with that little button. I made love to it 3 times in a row last night.
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Postby Blink on Thu Dec 09, 2004 12:52 am

I don't see how my Fit texture comment was inappropriate in the slightest, I merely implied that it is not rarely used. If that offended you then I guess I owe you an apology but I didn't think it was a put down

I have no idea what you mean about shooting down every post either, I also actively encourage other forum members to solve problems themselves for others, after all we are all learning on new tools and need help from one another.

I shall try to be more careful in future to not cause offence

Apologies
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Postby Rovient on Thu Dec 09, 2004 12:58 am

Ok, i'll justify my reasons for trying to avoid the fit tool.

- when used in the map (for which this thread was dedicated before I Hi-jacked it ), it can make even the sharpest textures look blurred and mushy.

- The normal mapping and specular image on surfaces gets screwed if the fit is applied in odd dimensions.

- It promotes sloppy mapping. Try to build around the textures as much as possible; if the texture is off, then make a new one!

I do on occasion use the fit tool - i never said it was useless (it's great for quickly resizing a texture to a surface that has the same proportions as the texture, 2 x 4 for instance). I just like to make sure the map is as high quality as possible, and I will never advise that someone takes a short cut even when they are new to the mapping scene.

And no, I wouldn't consider myself a total moron. Only a little stroppy. :P
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Postby Spartan on Thu Dec 09, 2004 1:26 am

it can make even the sharpest textures look blurred and mushy.

Well if you'd stop trying to use the friggin paper clip texture for the side of a cliff you would'nt have that problem.
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Postby Rovient on Thu Dec 09, 2004 1:35 am

Blink - totally ok. We're cool. I'll stop bitching and try to help form a tighter community here. :)

Spartan - what are you talking about? Paperclips? Shut up.
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Postby Spartan on Thu Dec 09, 2004 1:54 am

Spartan - what are you talking about? Paperclips? Shut up.

You know exactly what I'm talking about. Remember the night I brought the bottle of wine over to your house. Yeah I think you know. Eh, Eh? :wink:
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Postby Rovient on Thu Dec 09, 2004 1:56 am

Yeah, i hate wine. You cheap bitch. :o
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Postby drock_1337 on Thu Dec 09, 2004 2:09 am

Wow, I don't know what crawled down all of your respective shorts, but it sounds like a relationship councilor might be in order. ;) J/K

Back to the original topic for this thread, I liked what I saw for the most part. I don't quite get the point of your map. Like what are the rooms there for and how do they relate to each other. I actually liked the blue room. I don't see a problem with strong colored lighting if it goes with the feel and the purpose of the space you are creating. I think sometimes mappers get so obsessed with making things look real that they lose all apreciation for the sureal. On the other hand, using blue lights just because it looks cool doesn't really work. I think to pull it off you have to make the purpose for them a bit more obvious. Great map so far, can't wait to see more.

Back to the mapper drama. Blink has been extreamly helpful to me. There's no reason why anyone should rip into other mappers just because their maps arn't up to some standard. Some people (including myself) are just learning through the tutorials on this site how to make our first maps. They know they arn't making levels that look like they came right out of HL2. So the last thing they need to hear is 'that's crap' or 'you suck at life'. Maybe it would help if you had two seperate forums beginer mappers and advanced mappers, but no matter what there's no reason anyone should be flaming anyone. We're all here to have fun and help each other.
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Postby AcX on Thu Dec 09, 2004 9:44 am

drock_1337 wrote:Maybe it would help if you had two seperate forums beginer mappers and advanced mappers, but no matter what there's no reason anyone should be flaming anyone. We're all here to have fun and help each other.


I totally agree, but I think separating the Help forums into Beginner and Advanced, or Beginner, Intermediate and Advanced would be better than just having two big separate forums.
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Postby Signy on Thu Dec 09, 2004 11:42 am

We have been through this before not everyone maps in the same style you do. We each think our style is the best, so that why obvious conflicts arise. Like I have said before "each to their own" if the final effect is good then who cares.

If you use the fit tool properly and not on every face you see then is an extremely useful tool.

It’s not fair on new mapper releasing screen of their first maps to flame them. I am genuinely impressed every time I see someone first or second map comparing them to my first attempts. We are here to encourage, help and offer constructive criticism in a mature way. New mapper’s post up pictures to get feed back and encouragement so they feel more confident.
Making snide unhelpful remarks disheartens them and that is not what this community is about.

I feel at the moment we have a really strong community, everyone is getting on and help is flowing from all direction not just staff, its fantastic. Having a few people with negative attitudes who really offer anything constructive just a narrow minded point of view is not what we are about. If you don’t like it then be my guest and leave.

Im not saying you have to say everything looks great every post. I’m not saying you can never say anything negative. Just think to yourself before you post is it worth starting an argument? Please post mature and sensible constructive criticisms which will help the person progress. Offer examples maybe accompany by screens. And if you have nothing nice to say then its not worth saying.

I do not dislike a singal person in this community just get tired sumtimes with some of the things they say.

And rovient you to come up with some really very useful and insighful sugestions, you just have a knack of wording things wrong :wink: Thanks for the nice comments towards interlopers.

Now people clean slate any1? Lets all be happy go lucky mapers wewt wewt

*phew*

Now back on topic.

You’re making good progress with your skills. But now its time to get down to some real mapping mate :D

First think of an interesting setting for your map consider atmosphere and depth. Have a basic plan of your map before you start weather it is on paper or in your head. Maybe go out and take pictures of similar places to use as refs. And immediately you will notice a difference in your mapping ability.

Every light should have a source.

Think carefully about your texture placement, everything should flow and be easy on the eyes, have nothing that is stuck out like a saw thumb.

Lighting takes along time to master but you will get it in time, just keep playing with the settings etc.

Do not worry about eye candy until you have got all the basic brush work done, start of with just brush’s placed mimicking the shape of your map. Then start defining it.

Good luck dude, you made some real progress with your skills, now its time for some real maps.

Sigs

Now get on topic ppl and lets help this guy to improve
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Postby Rovient on Thu Dec 09, 2004 1:52 pm

Seconded!

(I also quite like the suggestion about "Help: Beginner" and Help: Advanced" - that would great people!)
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Postby BaRRaKID on Thu Dec 09, 2004 3:09 pm

it's a really bad idea to be honest.. it would only generate more discussion, about it being a biginner or expert problem.. some may be a bit hard to distinguish..
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