GOLDENEYE FACILITY (SP and DM)

Reveal what you have made so far and get feedback on development.

Postby Spartan on Fri Dec 10, 2004 1:17 am

when i was new, I never posted anything I knew wasn't up to scratch. I just practiced. Lots of people say "here - my first ever map!". Great, but i'd have waited till atleast my 10th.

Hmmmm that's interesting. I posted pics of my first map and never got any major complaints. I guess not everyone is as perfect as Jesus and me. :smt029
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Postby Chubz on Fri Dec 10, 2004 3:06 am

Ok guys, I appreciate the suggestions and stuff, and I will work as hard as possible to get the size and stuff just right so that it will resemble the actualy GOLDENEYE 007 level instead of being much larger and such.

Thanks, without you guys I would be totally lost! :)
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Postby Rovient on Fri Dec 10, 2004 3:35 am

No problem, post some results soon! :)
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Postby Chubz on Fri Dec 10, 2004 3:41 am

Rovient wrote:No problem, post some results soon! :)


Will do - but first I've goto find some time to finish up.

Damned schoolwork! AGH! :P
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Postby drock_1337 on Fri Dec 10, 2004 8:18 am

My suggestion, quit school and dedicate your life to this.... or maybe not. But yeah, I like that you're doing facility, I personally would have gone with that egypitian temple map. My best advice is to make a static prop of some person and move it around to judge how big things are so then all your stalls don't look like handicap stalls because we all know that russian biological weapons depots don't have any handicap stalls. Also, I'd try to add a little to the original map, like make the vents go to more places and add the bottling room back in. Then for your second map, do Perfect Dark's Grid. ;)
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Postby Serever on Fri Dec 10, 2004 8:49 am

If youre stuck for room size, just chuck in a bunch of info_player_deathmatch's everywhere. the model that shows up is the size of the player.
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Postby Rovient on Fri Dec 10, 2004 1:55 pm

Serever wrote:If youre stuck for room size, just chuck in a bunch of info_player_deathmatch's everywhere. the model that shows up is the size of the player.


Been said already guys. :P
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Postby Chubz on Fri Dec 10, 2004 3:02 pm

drock_1337 wrote:My suggestion, quit school and dedicate your life to this.... or maybe not. But yeah, I like that you're doing facility, I personally would have gone with that egypitian temple map. My best advice is to make a static prop of some person and move it around to judge how big things are so then all your stalls don't look like handicap stalls because we all know that russian biological weapons depots don't have any handicap stalls. Also, I'd try to add a little to the original map, like make the vents go to more places and add the bottling room back in. Then for your second map, do Perfect Dark's Grid. ;)


Sounds good!

Whenever I get into the vent work I'll be sure to add more places and possibly some "easter eggs" or secrets. :wink:
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