CS:S Scoutzknivez

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CS:S Scoutzknivez

Postby Serever on Sat Dec 11, 2004 8:52 am

I'm remaking the CS map scoutzknivez, but for CS:Source. It's sticks to the same type of layout and map shape (big rectangle with big rectangles in it :P) and im running out of ides for things to put around. Ive got little turrets everywhere (the things on top of castles that is, not guns) and all of the big boxes around the map have rooms in them and theres bridges and ladders going everywhere, but it pretty much doesnt have any special 'source engine' stuff in it. I was going to whack some barrels in, but what else could i put in? (e.g. source-only entities)
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Postby Cr4ig on Sat Dec 11, 2004 10:54 am

show us screens so far then we can help.
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Postby Rovient on Sat Dec 11, 2004 6:50 pm

My advice would be don't remake a CS map. Make it your own - so if it's great, you get all the praise and fame, and the girls and the money!

:shock:
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Postby wiggle987 on Sat Dec 11, 2004 6:52 pm

Rovient wrote:My advice would be don't remake a CS map. Make it your own - so if it's great, you get all the praise and fame, and the girls and the money!

:shock:
and the fact that its been done on css already too
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Postby Rovient on Sat Dec 11, 2004 6:56 pm

wiggle987 wrote:
Rovient wrote:My advice would be don't remake a CS map. Make it your own - so if it's great, you get all the praise and fame, and the girls and the money!

:shock:
and the fact that its been done on css already too


Haha, that too... :roll:
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Postby Serever on Sun Dec 12, 2004 2:05 am

It has? that well thats fucked. Anyway, is 89 cubemaps too many?
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Postby wiggle987 on Sun Dec 12, 2004 6:55 am

Serever wrote:It has? that well thats fucked. Anyway, is 89 cubemaps too many?

the more the better :D
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