Stove_scoutz

Reveal what you have made so far and get feedback on development.

Stove_scoutz

Postby Blayd on Fri Nov 12, 2004 9:25 pm

Ok this is my first ever map. I know that it looks stupid but hear me out for a second. I did not make this map with the intention of making it look cool, or have a lot of stuff to look at. I made it with the idea of playing with the physics a little. You HAVE to set the phys_pushscale to -500 and the sv_gravity to 300 or it will not work. Now you start out at the bottom of a hole standing on a stove. You have to "rocket" yourself out by shooting the stove (and since the physics are set to -500, the stove shoots you up). It sometimes hurts you, but if you do it right you can get out with 100 health. Next you have to grab a scout. The level is set up like an awp map with 2 sides (only 6 spawn points for each team, its a small map). In the middle are a bunch of prop_physics items. This is where it gets interesting. You have to shoot the other team, but if you miss and hit one of the props in the middle, you better be quick because it will come flying right at you (due to the reverse physics again). There are a few other surprises and tricks to be messed around with, but that should give you an idea. If anyone would like it for download (which is unlikely) just reply here and I will get it to you. Its a real small download too. Anyway, here are the pics:

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Its pretty much finished. It was just a test map to learn hammer a little bit but it turned out to be fun and I wanted to share it with anyone who'd be interested. I put it in underconstruction because I may update it some in the near future.
Blayd
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Postby Cr4ig on Fri Nov 12, 2004 10:30 pm

looks gd for a first map, but i wouldn't release it because of the settings needed. But still keep up the work
Cr4ig
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Postby Blayd on Fri Nov 12, 2004 10:49 pm

Yeah, Its definitely not for public release, but I would like to get 3 or 4 people if they are interested to test it out for a few minutes, just for fun. The settings are a pain I know, but its a nice little change from the average map. I didn't spend a whole lot of time on at as you can tell. My next map will be much more impressive, I promise.
Blayd
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