fz_ruins

Reveal what you have made so far and get feedback on development.

Postby [FuzionMonkey] on Wed Dec 15, 2004 12:31 am

well valve dont give you too many tex.

btw fz was originaly a typo but i was to lazy to change it to fy. what would you like better? fz or fy. dont really matter
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Postby Rommel on Wed Dec 15, 2004 12:39 am

[FuzionMonkey] wrote:well valve dont give you too many tex.


If you're referring to textures: Make your own!!! Or import them in from somewhere else. Anyone can lump some blocks, entities and a skybox together and call it a map. It's the keen use of textures that really set a map apart. ;)
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Postby [FuzionMonkey] on Wed Dec 15, 2004 1:47 am

hmm good idea. the 2d skybox is only temporary. because christmas break starts in 3 days i will have plenty of time to map.
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Postby [FuzionMonkey] on Thu Dec 16, 2004 3:45 am

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Postby snufflez on Thu Dec 16, 2004 4:22 am

that jumbled mess in the center there, i'd suggest removing the barrels and adding something else like some actual "Ruins"
Dongs.
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