Here's my map so far

Reveal what you have made so far and get feedback on development.

Here's my map so far

Postby winstonsmith on Fri Dec 17, 2004 9:27 am

First off let me say that this map is basically a conversion of a map for Half Life 1 DM. I know, nobody wants to play Half Life 1 maps but this is a good way for me to get reaquainted with hammer again. There are still many things I want to add (a springboard, a water trap where a button drains a pool and leaves the unlucky person in the pool trapped at the bottom until the water rises again, and a few other ideas as well). The water trap idea was in the original map. I haven't figured out how to implement it in the new version yet. Also I cannot get the game_text entity to trigger either. There is still work to be done as far as cubemaps and optimizing goes. Plus I still heven't decided what I'm going to do with the big circular building. I don't like it and haven't thought of another idea yet. Also the original map had a controllable turret which I can't get to work in HL2 DM for some reason. As far as optimizing goes my lighting is a problem. On +showbudget dynamic lighting is really high. I need to work on that. Anyway here it is so far, the remake of Bad Taste.

http://www.hutch-bikes.com/dm_badtaste_betaversion1.zip

http://www.hutch-bikes.com/dm_badtaste_betaversion10000.jpg
http://www.hutch-bikes.com/dm_badtaste_betaversion10001.jpg
http://www.hutch-bikes.com/dm_badtaste_betaversion10002.jpg
http://www.hutch-bikes.com/dm_badtaste_betaversion10003.jpg
http://www.hutch-bikes.com/dm_badtaste_betaversion10004.jpg
http://www.hutch-bikes.com/dm_badtaste_betaversion10005.jpg
http://www.hutch-bikes.com/dm_badtaste_betaversion10006.jpg
http://www.hutch-bikes.com/dm_badtaste_betaversion10007.jpg
Last edited by winstonsmith on Fri Dec 17, 2004 10:05 am, edited 1 time in total.
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Postby wiggle987 on Fri Dec 17, 2004 9:58 am

no pics no download, and the mmgs do work in hl2dm, just it looks fugly when the player is controlling it, but it looks normal when the opponent is on the recieving end of the mmg, valve will probably fix it over time, but for now there are no mmgs that work
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Postby AcX on Sat Dec 18, 2004 10:24 pm

Things look alright.. But the lightbulb in 0002.jpg looks strange... and it looks too bright.

Also, the cliff textured walls should look like cliffs, not just flat walls :)
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Postby winstonsmith on Sun Dec 19, 2004 2:49 am

AcX wrote:Things look alright.. But the lightbulb in 0002.jpg looks strange... and it looks too bright.

Also, the cliff textured walls should look like cliffs, not just flat walls :)


You're right. That bulb is sort of black looking. I'll work on that. Also the walls. Absolutely. The flat walls have to go. I'm in the middle of working on that right now. The only thing I seem to be having problems with so far when I run showbudget is dynamic lighting. The dynamic lighting bar is always near the end. Is this because it's an outside map?
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Postby Rovient on Sun Dec 19, 2004 11:52 am

Far...


Too...


Dark.
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Postby drock_1337 on Mon Dec 20, 2004 2:43 am

Yeah, about half of your screen shots are just pitchblack with one little light that doesn't illuminate anything.
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Postby winstonsmith on Mon Dec 20, 2004 3:10 am

Cool. Thanks. I will turn up the lighting as well.
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Postby SzaFtO on Mon Dec 20, 2004 6:46 am

love that fing0r :lol:
Come Visit My Map Website http://www.szafto-maps.tk
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