Rif_Raf (singleplayer)

Reveal what you have made so far and get feedback on development.

Rif_Raf (singleplayer)

Postby jediyoshi on Mon Dec 20, 2004 7:03 am

Ahh, another first map for you all to gander at.

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Awesome script_sequence tut :)

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Some geometry from the first room

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Ugly overview, meh

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And we're outside! The whole bridge is physics based, so you use that turret on the left (awesome turret tut) to shoot out the supports for it first. Even a cool seizmic effect on the screen when it falls (even though that's just a default happening)

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I just like how this one came out :P

I didn't mean for most of the shots to be just in the first room, but I've been upgrading that room most. Right now I'm having a few scripting problems :<

Oh yeah, first map.
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Postby holy_cheese on Mon Dec 20, 2004 7:47 am

its looking aight.
You just need to work on detail, but its your first map which should mainly be used as a learning experience.
heres a few things that glare at me:
1- Why is someone sleeping on a metal frame bed, and why is there a metal frame without a matress.....
2- The HEV suit is just that, a suit, it don't float, maybe something to hold it summin, just looks strange just floating.
3- Don't get into the habbit of putting things in just for the sake of having it in, im reffering to the physics bridge, if your going to have something like this, it should probably be somewhere in the story, like the bridge gets shot down just before you can cross. Try to make everything have a purpose, especially big things like the bridge

Also remember that a sp map need to give the player direction, don't leave them guessing, make sure they know exactly what they must do.
-teh shit
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Postby jediyoshi on Mon Dec 20, 2004 8:14 am

holy_cheese wrote:its looking aight.
You just need to work on detail, but its your first map which should mainly be used as a learning experience.
heres a few things that glare at me:
1- Why is someone sleeping on a metal frame bed, and why is there a metal frame without a matress.....
2- The HEV suit is just that, a suit, it don't float, maybe something to hold it summin, just looks strange just floating.
3- Don't get into the habbit of putting things in just for the sake of having it in, im reffering to the physics bridge, if your going to have something like this, it should probably be somewhere in the story, like the bridge gets shot down just before you can cross. Try to make everything have a purpose, especially big things like the bridge

4- Also remember that a sp map need to give the player direction, don't leave them guessing, make sure they know exactly what they must do.


Matress ragdoll effects are weird, don't know how to get them like an actual matress rather than one big block.

The suit is on the ground.

I'm gonna make it look like it was in construction. You're the one who actually shoots it down and that's how it looks like when it drps.

For a lot of HL2SP, I don't remember them always telling me exactly what to do o.O
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Postby holy_cheese on Mon Dec 20, 2004 9:56 am

well, you get the idea, but also because its just a single map, not a whole game, the person kinda needs to be told what is happening.
-teh shit
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Postby Cr4ig on Mon Dec 20, 2004 5:32 pm

nice first map - good to know u like the tuts :)
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Postby wiggle987 on Mon Dec 20, 2004 5:44 pm

although i am wondering why alyx is performing a voodoo ritual on mossman...
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Postby SzaFtO on Tue Dec 21, 2004 1:25 pm

saw this on hl2world too, cant you release a beta soon? it just looks *waaah!* amazing!!
Come Visit My Map Website http://www.szafto-maps.tk
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