the result so far is this. dm_locks. This time in takes place in a set of canal locks.
I've left the crane out as using the hl2 crane script in hl2dmwas buggy. (you couldnt kill the driver and when you got out you spawned at the top of the crane and fell to your death.) And i've also finaly got the hang of cube mapping.
At the moment i know there isn't much but im building the map in stages and this is the centre of it all, the canal it's self. I've decided it best i get some feedback on this before i move on to the next stage.
http://img138.exs.cx/my.php?loc=img138& ... ks17qx.jpg
http://img138.exs.cx/my.php?loc=img138& ... ks26zj.jpg
http://img138.exs.cx/my.php?loc=img138& ... ks39zv.jpg
And spartan don't give it one of your patented rating just yet. It's not done








