u think these

Reveal what you have made so far and get feedback on development.

u think these

Postby snufflez on Sun Nov 21, 2004 8:54 pm

cliffs look nice?

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Postby BaRRaKID on Sun Nov 21, 2004 9:05 pm

no
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Postby snufflez on Sun Nov 21, 2004 9:08 pm

hahahah jerk

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corners are hard to do i think this looks crappy.
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Postby Tobuk on Sun Nov 21, 2004 10:35 pm

put a skybox behind it so you know what it looks like in comparison. it could look better or worse depending on what you use
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Postby BaRRaKID on Sun Nov 21, 2004 11:29 pm

actually the light it's wath would make the diference, and considering this is for source i would say it could be much better
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Postby 9f1062f623f9 on Mon Nov 22, 2004 9:19 am

Thought it was Half-Life 1 :shock:
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Postby Cr4ig on Mon Nov 22, 2004 5:57 pm

lol... 1 thing that lets it down is the texture allignment.... fix that
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Postby snufflez on Mon Nov 22, 2004 11:17 pm

is there a tut for cliffs ne where yet?
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Postby Blink on Mon Nov 22, 2004 11:21 pm

It really isn't hard using displacement.
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Postby snufflez on Mon Nov 22, 2004 11:26 pm

seee the problem is with nublets like me....
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Postby Tobuk on Mon Nov 22, 2004 11:30 pm

[totally random thought]
if the displacement system were like UnrealED, it'd be a lot easier...and the texturing system for that matter....
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Postby BaRRaKID on Tue Nov 23, 2004 11:37 am

be happy with having a displacement system.. on hold hammer you must do that with bursh work, you can't imagine how hard that was..
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Postby 9f1062f623f9 on Tue Nov 23, 2004 1:32 pm

Yes, but it sorted the men from the boys. Now anyone can procalim they are l337 with displacement mapping.
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Postby BaRRaKID on Tue Nov 23, 2004 2:55 pm

my point exactly ^^
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Postby snufflez on Tue Nov 23, 2004 3:30 pm

i dont think im l337 with displacement if cs-maps would load i'd link u to there and show u why i think im l337 :P
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