by BaRRaKID on Wed Nov 24, 2004 11:08 am
it was hard comparing to how you do them now.. you hade to devide the solid into triangles and then vertex manipulate them, the same for complex terrain.. it wasn't something that a noob mapper could do, it toked some experience to make it look right.. now any1 can do them, wich is good since that will increase the quality of the maps, and cut the mapping time a lot
I've no sign