by theCommie on Sun Jul 12, 2009 5:52 am
I have to say, I'm a pretty big Single-Player junkie. I find it slightly infuriating that multiplayer is now expected for EVERYTHING, even scenarios that don't permit it. When did it become an unspoken rule to for reviews to lament the lack of multiplayer on a specifically SP-only games? I blame the advent of Halo; and I'm one of the few who play that series for the story. Mini-rant over.
I always enjoyed how the Hitman games did their soundtrack, especially the two most recent ones. The player starts the level with a basic light motif going in the background, with long pauses in the music, as he gets into the enemy territory the bass and tempo ramp up, but the piece still remains light. Now depending on what the player does next, it goes two ways; either the player proceeds undetected and pulls off a hit, at which point the music proceeds to change to a very tense piece that plays constantly as he/she is slowly making his way to the exit, all the while knowing his handiwork may be discovered (great, well, tension!) - or the player is discovered/chooses to go in guns blazing, then the score changes to a loud, high tempo piece. All in all, exactly how a movie score is done. That, and Jesper Kyd's music is awesome.