Ambient Generic

Ambient sounds, game effects and music creation.

Ambient Generic

Postby Piggy on Wed Apr 29, 2009 5:02 am

I'm sure there is a tutorial on this, but everytime I have my ambient generic play you cannot hear it unless your next to it as it starts to play. Is there a specific way it has to be done besides triggers?
User avatar
Piggy
Member
Member
 
Joined: Sat Feb 28, 2009 5:40 am

Re: Ambient Generic

Postby zombie@computer on Wed Apr 29, 2009 8:22 am

tick 'play everywhere' flag?
When you are up to your neck in shit, keep your head up high
zombie@computer
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Fri Dec 31, 2004 5:58 pm
Location: Lent, Netherlands

Re: Ambient Generic

Postby Piggy on Wed Apr 29, 2009 2:38 pm

zombie@computer wrote:tick 'play everywhere' flag?



Still does it play from the start of the map? I tried it before and for some reason they just would not play.
User avatar
Piggy
Member
Member
 
Joined: Sat Feb 28, 2009 5:40 am

Re: Ambient Generic

Postby MayheM on Wed Apr 29, 2009 4:20 pm

Or if you do not want to it play everywhere you need to adjust the radius to be larger. I think by default it is at 256 units. You also may need to put a logic auto in there to trigger the sound "at map start" and it should play... if it is random or not looping you can making the logic auto frigger a timer that makes it randon...
Image
User avatar
MayheM
Veteran
Veteran
 
Joined: Tue Oct 16, 2007 7:46 pm
Location: Lancaster SC

Re: Ambient Generic

Postby Piggy on Wed Apr 29, 2009 10:39 pm

Ok I've placed two sounds directly next to each other, both Ambient_Generic, BOTH have flags is NOT looped and play everywhere, and large radius, neither play.
User avatar
Piggy
Member
Member
 
Joined: Sat Feb 28, 2009 5:40 am

Re: Ambient Generic

Postby Duke Nukem on Thu Jun 04, 2009 2:57 pm

are you using custom sounds? and try to trigger a func_door (or sth else that you can see moving) by the ambient generic("onplaysound" or sth.), so you can see if its even turned on or not...
Enjoy your Kartoffelsuppe!

ModDB Profile
User avatar
Duke Nukem
Pheropod
Pheropod
 
Joined: Thu Aug 28, 2008 7:06 pm

Re: Ambient Generic

Postby Major Banter on Thu Jun 04, 2009 3:02 pm

Are your speakers on?

You'd be surprised, seriously.

Get an ambient generic and leave all its settings alone. Use bog standard HL2 sounds, trigger them via a door as Duke Nukem says, and make sure that it plays by standing next to the ambient. Make sure it isnt imbedded in a prop or brush. If it doesn't play, then there is a significant problem.

If it does, then we'll carry on from there
ImageImageImage
Major Banter
Veteran
Veteran
 
Joined: Tue Apr 01, 2008 10:52 pm
Location: UK

Re: Ambient Generic

Postby tron00 on Thu Oct 01, 2009 11:42 pm

Piggy wrote:Ok I've placed two sounds directly next to each other, both Ambient_Generic, BOTH have flags is NOT looped and play everywhere, and large radius, neither play.


Did you do the snd_rebuildaudiocache thing?

tron00
User avatar
tron00
Regular
Regular
 
Joined: Wed Jul 01, 2009 6:32 am
Location: Cincinnati, Ohio, USA

Return to Audio

Who is online

Users browsing this forum: No registered users