I'm looking to make a sound-proof room, such that the only sounds are from the objects inside the sound-proof room with the player. For example, there's a big underground complex that has dozens of humming, talking, beeping, etc. then the player steps into a sound-proof room and all that noise is sudenly gone, replaced by a deep, echoing silence.
Can something like this be done?
And on that note...hunters seem to make a lot of noise when they walk around. You can hear a big thump-thump when they move around. Also, they make their loud echoing calls every few seconds. I have tried to check the boxes that gag the hunter, and force him to stand still waiting for a script...but he still walks around and makes his calls, ruining my chance to have a hunter ambush the player. Why won't the hunter respond to the checked flags, and how do I get a hunter to not emit noises?
Thanks for your help, guys.







