silence in a map

Ambient sounds, game effects and music creation.

silence in a map

Postby joe_rogers_11155 on Sun Aug 09, 2009 4:07 am

I'm looking to make a sound-proof room, such that the only sounds are from the objects inside the sound-proof room with the player. For example, there's a big underground complex that has dozens of humming, talking, beeping, etc. then the player steps into a sound-proof room and all that noise is sudenly gone, replaced by a deep, echoing silence.

Can something like this be done?

And on that note...hunters seem to make a lot of noise when they walk around. You can hear a big thump-thump when they move around. Also, they make their loud echoing calls every few seconds. I have tried to check the boxes that gag the hunter, and force him to stand still waiting for a script...but he still walks around and makes his calls, ruining my chance to have a hunter ambush the player. Why won't the hunter respond to the checked flags, and how do I get a hunter to not emit noises?

Thanks for your help, guys.
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Re: silence in a map

Postby vcool on Sun Aug 09, 2009 4:09 am

you can use point_clientcommand to set "volume" to 0 for some times, and at the moment of ambush trigger it back to 1.

That's the last measure though, I think there are other ways of doing ot.
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Re: silence in a map

Postby joe_rogers_11155 on Sun Aug 09, 2009 4:30 am

killing the volume for the whole map is not practical, I want the player to hear soundscapes before the hunter ambush, as well as sounds he makes on his own (like footsteps, moving props, shots, etc). There's got to be a way to kill sounds that a certain entity produces, I just haven't found it yet.
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Re: silence in a map

Postby destructo on Sun Aug 09, 2009 10:03 am

for the hunter, maybe a custom soundscape that removes npc sounds? & if you want to not hear ambient world sounds while in the sound proof room, but still hear ambients etc while in the room, i think you'll just need to either use i/o or falloffs to stop you from hearing those external noises.
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Re: silence in a map

Postby Major Banter on Sun Aug 09, 2009 11:40 am

I'm not sure, but the "gag (no idle sounds until angry)" flag has never failed for me with every other NPC. Never used hunters though, so I don't know if that'll work.

I don't know if this is a possibility, but you could teleport the player into a far corner of the map, away from all the soundscapes and ambient_generics, and play with sound as you like. Naturally pulling off said teleportation won't be simple.
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Re: silence in a map

Postby Guessmyname on Sat Sep 26, 2009 2:32 pm

For the hunters, can't you use npc_makers and just spawn them in when needed? Assuming the gag flag doesn't work.
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