However, instead of being all "Hurr spooky sound" type of environment, I'm trying a tropical storm, where everything is just uneasy, nothing is quite at rest, etc. To compliment this in the terms of soundscape, I'm looking at a tropical - storm environment.
To me this is: Distant thunder, (With closer claps of thunder + lightning), Distant waves (With waves on the shore front), Long howling winds, gusts of wind, distant creaks and groans (Building stressing in the wind), maybe distant water gurgling.
If you've got any other ideas feel free to add them. :p
Now... Here's my soundscapes. Some of the sounds are hand made, some of them are from Neotokyo and some are from L4D. (This is designed to be a L4D map)
- Code: Select all
"tstorm_01.seaside_outside"
{
"dsp" "1"
//Background Outdoor Ambient. Generally distant thunder/waves, and rain.
"playlooping"
{
"volume" "1"
"pitch" "90,110"
//Rain...
"wave" "ambient\weather\crucial_rumble_rain.wav"
}
//Distant Thunder loop. We're on some sort of... island so waves are always present.
"playlooping"
{
"volume" ".6"
"pitch" "80, 90"
"wave" "ambient\water\shorelinewaves_loop.wav"
}
//Distant water loop.
"playlooping"
{
"volume" ".4"
"pitch" "90, 105"
"wave" "ambient\ambience\rur5b_watersedgeamb.wav"
}
//Nearby birds, randomly plays one.
"playrandom"
{
"time" "12,26"
"volume" ".1,.2"
"pitch" "80,110"
"position" "random"
"rndwave"
{
"wave" "ambient/Random_Amb_SFX/Forest_Bird01.wav"
"wave" "ambient/Random_Amb_SFX/Forest_Bird02.wav"
"wave" "ambient/Random_Amb_SFX/Forest_Bird03.wav"
"wave" "ambient/Random_Amb_SFX/Forest_Bird01b.wav"
"wave" "ambient/Random_Amb_SFX/Forest_Bird02b.wav"
"wave" "ambient/Random_Amb_SFX/Forest_Bird02b.wav"
}
}
//Play Seagulls
"playrandom"
{
"time" "12,26"
"volume" ".2,.4"
"pitch" "80,110"
"position" "random"
"rndwave"
{
"wave" "ambient/Random_Amb_SFX/RUR5b_Seagull01.wav"
"wave" "ambient/Random_Amb_SFX/RUR5b_Seagull02.wav"
"wave" "ambient/Random_Amb_SFX/RUR5b_Seagull03.wav"
"wave" "ambient/Random_Amb_SFX/RUR5b_Seagull04.wav"
"wave" "ambient/Random_Amb_SFX/RUR5b_Seagull05.wav"
"wave" "ambient/Random_Amb_SFX/RUR5b_Seagull06.wav"
}
}
//Waves... They use Position 1.
"playrandom"
{
"time" "5,15"
"volume" ".1,.2"
"pitch" "80,110"
"position" "1"
"rndwave"
{
"wave" "ambient\water\wave1.wav"
"wave" "ambient\water\wave2.wav"
"wave" "ambient\water\wave3.wav"
"wave" "ambient\water\wave4.wav"
"wave" "ambient\water\wave5.wav"
"wave" "ambient\water\wave6.wav"
}
}
//Random thunder...
"playrandom"
{
"time" "5, 15"
"volume" ".1, .6"
"pitch" "70, 110"
"rndwave"
{
"wave" "tropicalstorm\thunder_1.wav"
"wave" "tropicalstorm\thunder_2.wav"
"wave" "tropicalstorm\thunder_3.wav"
"wave" "tropicalstorm\thunder_4.wav"
"wave" "tropicalstorm\thunder_5.wav"
//Distant Thunder...
"wave" "ambient\weather\thunderstorm\thunder_far_away_1.wav"
"wave" "ambient\weather\thunderstorm\thunder_far_away_2.wav"
}
}
//Randomly playing rain and wind-gusts...
"playrandom"
{
"time" "60, 75"
"volume" ".1, .6"
"pitch" "70, 110"
"position" "random"
"rndwave"
{
"wave" "tropicalstorm\wind_distant_loop.wav"
"wave" "tropicalstorm\wind_heavygusts.wav"
"wave" "tropicalstorm\wind_longsalvo.wav"
}
}
}
And here's a zip of the sounds:
http://www.filefront.com/14564807/TropicalStorm.zip (35mb jesus!)
What I have is... not much like I hoped it would be like. Can anyone here play around with it and hopefully create something more like what I described? More custom sounds is fine, axing some of them is fine, etc.
Thanks!








