Making a faceposer scene be heard everywhere

Ambient sounds, game effects and music creation.

Making a faceposer scene be heard everywhere

Postby hen7 on Sat Sep 26, 2009 10:27 am

Hey, I have a few vcd scenes in my mod and I'm trying to make them hear-able everywhere around the map, like how ambient_generic have the "play everywhere" flag.
I remember that in portal for example Glados normal speech was heard everywhere, while the "escape speech" didn't and used env_microphone.
Any info is welcome, thank you. :D
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Re: Making a faceposer scene be heard everywhere

Postby Guessmyname on Sat Sep 26, 2009 2:18 pm

Try Env_speaker?

Announcement Speaker, used in several maps it uses the NPC response context system. You can specify time between announcements. When it makes an announcement, it looks at its Context rule script, chooses the best rule (Response Contexts and Concept name are used here.), then dispatches a response which could be a .vcd scene that controls an NPC, a sentence, or just a sound. See Response System for more information about context rule script grammar.
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Re: Making a faceposer scene be heard everywhere

Postby hen7 on Sat Sep 26, 2009 4:17 pm

Doesn't work, also I don't think it's the right way to do it, even if it will work, in Portal for instance there wasn't any fancy Env_speakers, thanks though.
Anyone else?
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