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I'd need a composer for a L4D2 campaign

PostPosted: Thu Dec 03, 2009 4:11 pm
by Dr.Boo
I don't know who has played L4D2 here so far but you probably realized the L4D2 theme music + chimes you hear when a horde is summoned sound different for each campaign to fit the campaign's atmosphere more.
Dark Carnival's sounds eerie and spooky
The Parish's sounds southern with a bit of a jazz feeling
etc
You see what I mean. Now I plan to ask Chet Faliszek from Valve (I've been in contact with him a bunch of times about mapping and shit) if Valve would allow me to take the L4D2 theme music and "edit" it so it also fits my campaign's theme more.
Since I want to create a scary/haunted one, I'd like to remix the original theme into something creepier but the original theme must still be recognizable.

Now my question is: if Valve were to give me permission (and I don't see why they would not since I'm not taking songs from other sources but the game itself), are there any composers/sound specialists here who are willing to help me do this? I don't have any experience with composing music...

Re: I'd need a composer for a L4D2 campaign

PostPosted: Thu Dec 03, 2009 5:01 pm
by Mess
there's a list on this forum of community musicians, you should check that out... most of them have portfolios. If your campaign is any good I'm sure people (including myself) would be interested in scoring music for you.

Re: I'd need a composer for a L4D2 campaign

PostPosted: Fri Dec 04, 2009 9:40 am
by Dr.Boo
That's cool. Once the first map is done, I'll make a shitload of screenshots for you guys to see. Then people can still decide wether or not they want to help me with the sound/music of the campaign. I'll really need the help... I can texture and map but I have no clue how to compose :)
And yes, I'm the kind of person that always credits anyone who helps me :)

Re: I'd need a composer for a L4D2 campaign

PostPosted: Wed Mar 10, 2010 2:49 pm
by Chaomaster
I could help, I know how to do all the chimes and things. PM me, and we can discuss this further