It is currently Sat Mar 30, 2024 12:56 am
Ice Masta P wrote:Yeah I just need to read that a couple more times and attempt it. On a side note thought, I got the camera to work in the HL2: episiode 1 engine. I had to go to Map > entity report, click on one then go to and the camera suddenly works haha. Within that engine i searched the raw sounds and found a certain 'ambient/water/water_flow_loop1.wav' which doesnt sound too bad. But ill do what you said and get back to you. thanks
Oh and where is the soundscapes text file actually located?
Wiki said "<game>/scripts/soundscapes_manifest.txt" but I couldn't find any scripts folder.
soundscapes_manifest
{
"file" "scripts/soundscapes.firstmap.txt"
}
"rain_loop"
{
"dsp" "1"
"playlooping"
{
"volume" "0.5"
"pitch" "100"
"wave" "ambient/water/water_flow_loop1.wav"
}
}
"train_horn"
{
"dsp" "1"
"playrandom"
{
"time" "18,25"
"volume" "0.1,0.2"
"pitch" "100"
"rndwave"
{
"wave" "ambient\alarms\train_horn_distant1.wav"
"wave" "ambient\alarms\scanner_alert_pass1.wav"
}
}
}
soundscapes_manifest
{
"file" "scripts/soundscapes.thetower_canyon.txt"
}
"machinery"
{
"dsp" "4"
"playlooping"
{
"volume" "0.25"
"pitch" "25"
"wave" "doors.CombineGate_citizen_move1.wav""
}
"playrandom"
{
"time" "8,10"
"volume" "0.5, 0.75"
"pitch" "30,35"
"rndwave"
{
"wave" "Metal_Box.ScrapeSmooth.wav"
"wave" "Metal_Box.ScrapeRough.wav"
}
}
}
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