Hi! I just started using zbrush instead of Mudbox. Aaand I wonder:
I sculpted it; finito. But then some overlapping issues fckd up my normal map, so I fixed them in max and re-exported. But now I really need to know if I can import uv*s from another mesh onto my sculpt?`Mudbox could do it, so Im sure zbrush can too. But how?
I really need this, so if you know it, please post.
Thanks.
