- Code: Select all
qdir: "c:\users\######\desktop\models\jackl\"
gamedir: "c:\program files\steam\steamapps\#######\half-life 2\hl2\"
g_path: "jackl"
Working on "jackl.qc"
SMD MODEL C:\Users\######\Desktop\Models\jackl/dtjackl_ref.smd
SMD MODEL C:\Users\######\Desktop\Models\jackl/ragdoll.smd
SMD MODEL C:\Users\######\Desktop\Models\jackl/phymodel.smd
Processing jointed collision model
Head ( 10 verts) volume: 5275.68
Collision model completed.
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writing c:\program files\steam\steamapps\#######\half-life 2\hl2\models/RandomItems/dtjackl.mdl:
bones 8332 bytes (28)
animations 120 bytes (1 anims) (100 frames) [0:03]
sequences 328 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 0 bytes
Collision model volume 5275.68 in^3
collision 0 bytes
total 9504
---------------------
writing c:\program files\steam\steamapps\#######\half-life 2\hl2\models/RandomItems/dtjackl.vvd:
vertices 144480 bytes (3010 vertices)
tangents 48160 bytes (3010 vertices)
total 192704 bytes
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Generating optimized mesh "c:\program files\steam\steamapps\#######\half-life 2\hl2\models/RandomItems/dtjackl.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 26820 bytes
indices: 20058 bytes
bone changes: 8 bytes
everything: 47011 bytes
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Generating optimized mesh "c:\program files\steam\steamapps\#######\half-life 2\hl2\models/RandomItems/dtjackl.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 81 bytes
verts: 27846 bytes
indices: 20058 bytes
bone changes: 320 bytes
everything: 48403 bytes
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Generating optimized mesh "c:\program files\steam\steamapps\#######\half-life 2\hl2\models/Randomitems/dtjackl.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 26820 bytes
indices: 20058 bytes
bone changes: 224 bytes
everything: 47227 bytes
---------------------
Generating optimized mesh "c:\program files\steam\steamapps\#######\half-life 2\hl2\models/RandomItems/dtjackl.xbox.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 26820 bytes
indices: 20058 bytes
bone changes: 224 bytes
everything: 47227 bytes
Completed "jackl.qc"
And the QC:
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$cd "C:\Users\######\Desktop\Models\jackl"
$modelname "dtjackl.mdl"
$cdmaterials "models/JackL"
$surfaceprop "flesh"
$model studio "dtjackl_ref.smd"
$sequence ragdoll "ragdoll.smd" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "phymodel.smd" {
$mass 70.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "Spine_Low"
}
It all looks fine to me, except this one part:
- Code: Select all
Processing jointed collision model
Head ( 10 verts) volume: 5275.68
Collision model completed.
Which leads me to believe something is wrong in the physics model. I have no idea what the problem is though. Any insight would be appreciated.

