Hey can anyone out there tell me about the basic steps you need to take in Zbrush to create a normal map from your highres model?
So far I've been able to import my low res model and up the polycount but I need some simple basic tutorials or somebody telling me what to do after the sculpting (I think I can figure out the sculpting part myself) in order to turn that thing into a normal map... do I need to export it back to max after the sculpt?

