Zbrush basic steps

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Zbrush basic steps

Postby Sorrow on Mon Jul 21, 2008 3:21 pm

Hey can anyone out there tell me about the basic steps you need to take in Zbrush to create a normal map from your highres model?

So far I've been able to import my low res model and up the polycount but I need some simple basic tutorials or somebody telling me what to do after the sculpting (I think I can figure out the sculpting part myself) in order to turn that thing into a normal map... do I need to export it back to max after the sculpt?
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