my new source ballgame im working on

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my new source ballgame im working on

Postby poisonic on Fri Feb 06, 2009 12:31 pm

hello this is a tiny screenshot of an idea i started 4 years ago .... but this year during my cristmas vacation i re tought up the idea again i tought what if i model building blocks instead of using world brushes.... since there is a new bsp compiler.... the playground can be bigger its based on team deatmatch and team play ;)

Image
Image

still in a dilema to strip weapons..... or an reward system to play for your team.... by scoring getting goodies ...

im doing this just for the fun of it :P
just playing around.... when the building blocks are ready im thinking of alow people to create their own maps for the game.... just for the fun of it .... imagine what an airboat can do.... :P

regards

Bert
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Re: my new source ballgame im working on

Postby korge on Fri Feb 06, 2009 5:04 pm

looks fun for real.

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Re: my new source ballgame im working on

Postby BubbleQ on Fri Feb 06, 2009 5:08 pm

Nice, it looks fun.
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Re: my new source ballgame im working on

Postby poisonic on Fri Feb 06, 2009 5:24 pm

for now im sketching and thinking out the game play :P
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Re: my new source ballgame im working on

Postby poisonic on Fri Feb 06, 2009 6:32 pm

Image
again 3 models in sizes 128,256,512 the radius is 128
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Re: my new source ballgame im working on

Postby ghost12332 on Fri Feb 06, 2009 9:24 pm

You need some curved ones like in your original screens. And surprisingly, I can't think of any actual mods that have done something like this. If you got a good reward system in place it could be fun :D
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Re: my new source ballgame im working on

Postby poisonic on Sat Feb 07, 2009 6:57 pm

Image
again a modeltest ;) new model end pieces left and right
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Re: my new source ballgame im working on

Postby poisonic on Sun Feb 08, 2009 1:26 pm

Image
i made a static prop a trusser to hold the spots :P
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Re: my new source ballgame im working on

Postby ghost12332 on Sun Feb 08, 2009 2:22 pm

I can't really tell if it's just flat colors, or if you used glow maps, but if you haven't do look into that. It's the entire reason that dystopia looks like it does!
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Re: my new source ballgame im working on

Postby poisonic on Sun Feb 08, 2009 10:28 pm

again a test of a new floor type between the ramps Image

witht most of the building blocks complete its time to use my imaginations again to design the actual playfields itself..... i tought up 3 themes Lava(tracks above lava landscapes),Space (tracks in space stations or planets) ,under water ;) but then i need a big help on a good refraction effect on models ;) i have a refracting texture for on world brushes (func_wall)

kind regards poisonic
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Re: my new source ballgame im working on

Postby Dionysos on Sun Feb 08, 2009 10:42 pm

Looks quite exciting/fresh actually, good work ;) Keep the elegant simplicity, it works great.

Also for game modes, I dont know what you had in mind but there could be sudden changes when somebody performs some action (good move, I dont know), like a change in gravity or stickyness or so.
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Re: my new source ballgame im working on

Postby Lord Ned on Mon Feb 09, 2009 12:05 am

Could probably spice things up and make it challenging by doing things like:
Disabling gravity as they go over a jump, disabling gravity on long streaches (so if they hit a bump they fly off) Rotating platforms, teeter-totters, etc.
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Re: my new source ballgame im working on

Postby poisonic on Mon Feb 09, 2009 12:53 am

Image

again a litle update new texture skin family including colour overlap :

red
blue
purple
red <-> purple
blue<-> purple
red <-> blue

al with magic alpha for glow effect
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Re: my new source ballgame im working on

Postby Lord Ned on Mon Feb 09, 2009 1:17 am

Is the overlap/blend color a seperate texture, or?

Also will you use different colors for different difficulties?
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Re: my new source ballgame im working on

Postby poisonic on Mon Feb 09, 2009 4:33 pm

its for the play field and yes it are 6 blend textures

The colours represent Combine=blue Rebels=red purple is neutral
:D the colours represent the team area's
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