my new source ballgame im working on

Got problems with your models? Struggling with textures? Get help with your custom assets.

Re: my new source ballgame im working on

Postby HeroinRob on Mon Jan 04, 2010 2:38 am

Bump.
HeroinRob
Regular
Regular
 
Joined: Mon Mar 17, 2008 3:35 pm

Re: my new source ballgame im working on

Postby Habboi on Mon Jan 04, 2010 12:52 pm

How dare you bump and not post new pictures or something. And yeah co-op mod is a plus.
http://www.habboi.co.uk - Habboi's Portfolio

3D Art Director working on indie title "A Hat in Time" by Gears for Breakfast.
http://hatintime.com/
User avatar
Habboi
Veteran
Veteran
 
Joined: Fri Apr 15, 2005 9:52 pm

Re: my new source ballgame im working on

Postby coder0xff on Sat Jan 09, 2010 6:00 pm

Yeah, WTF. I saw on orange icon and I was like, "IT'S HERE IT'S HERE!" So sad.
User avatar
coder0xff
Veteran
Veteran
 
Joined: Fri Jun 13, 2008 1:51 am

Re: my new source ballgame im working on

Postby poisonic on Sat Jan 23, 2010 11:13 pm

Bump what ever u want i also have a life :P ever tought about play testing and such....
like mentioned at page 3 im optimising it.... 1 big room did not work so well :P
besides before complaining and crying how much time you think it takes to build everything by my self??
and solutions for problems take time.....
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: my new source ballgame im working on

Postby coder0xff on Sun Jan 24, 2010 12:26 am

I'll play test for you.
User avatar
coder0xff
Veteran
Veteran
 
Joined: Fri Jun 13, 2008 1:51 am

Re: my new source ballgame im working on

Postby poisonic on Sun Jan 24, 2010 5:50 pm

your on the list coder0xff :P
i cut up the levels in rooms :P so not every model gets rendered in theory when no player is in that area :P i also tried building colision meshes out of brushes in some case's its ideal in some case's its not :P
what it makes it a bit strange now its not an open play field anymore each room has at least 3 ways out :P
and allot of nice new tubes with a radius of 64 :P also the ball will be re modified..... the colission mesh is gonna get allot more simple to boost up multiplayer.... also the ramps and such are remodified.... with that i hope to solve the problem that the ball slips like nutrino's in lag time :P
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: my new source ballgame im working on

Postby Hollow on Sun Jan 24, 2010 7:29 pm

your paragraph looks like it's been bombed by smilies :lol:
no anyway, would be nice to see new piccaroos of this soon.
User avatar
Hollow
Ubisoft/Monothetic
 
Joined: Thu Aug 14, 2008 12:38 pm
Location: London, UK

Re: my new source ballgame im working on

Postby Major Banter on Sun Jan 24, 2010 7:44 pm

MUHAHAHAHAHAHA

Poisonic sends me pretty pictures all the time. At first I thought he wanted crits, then I realised he's just satisfying his ego.
ImageImageImage
Major Banter
Veteran
Veteran
 
Joined: Tue Apr 01, 2008 10:52 pm
Location: UK

Re: my new source ballgame im working on

Postby Hollow on Sun Jan 24, 2010 7:47 pm

Major Banter wrote:MUHAHAHAHAHAHA

Poisonic sends me pretty pictures all the time. At first I thought he wanted crits, then I realised he's just satisfying his ego.


lawls.
User avatar
Hollow
Ubisoft/Monothetic
 
Joined: Thu Aug 14, 2008 12:38 pm
Location: London, UK

Re: my new source ballgame im working on

Postby HeroinRob on Tue Jan 26, 2010 10:01 am

I bumped because this is epic and I want it to live on. Figured if he wasnt working on it a bump of the thread would remind him!
HeroinRob
Regular
Regular
 
Joined: Mon Mar 17, 2008 3:35 pm

Re: my new source ballgame im working on

Postby poisonic on Fri Feb 05, 2010 3:09 pm

Image
a new screenshot of the new improved ramps ;)
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: my new source ballgame im working on

Postby srredfire on Fri Feb 05, 2010 3:40 pm

Looks like an alien penis with a stretched out urethra (that's the pee hole for you dumb ones).

I'm so in.
User avatar
srredfire
Veteran
Veteran
 
Joined: Sat Jul 22, 2006 10:44 pm

Re: my new source ballgame im working on

Postby poisonic on Sat Feb 06, 2010 4:38 pm

srredfire wrote:Looks like an alien penis with a stretched out urethra (that's the pee hole for you dumb ones).

I'm so in.
with giant balls every one sees in a picture what he wants to see
LOL
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: my new source ballgame im working on

Postby Dr. Delta on Sat Feb 06, 2010 5:07 pm

Is the ball giving light or is it just a static one?
User avatar
Dr. Delta
Veteran
Veteran
 
Joined: Thu Dec 27, 2007 1:18 pm
Location: People's Republic of Porygon

Re: my new source ballgame im working on

Postby poisonic on Sat Feb 06, 2010 5:21 pm

delta_nl wrote:Is the ball giving light or is it just a static one?

this is another skin and a smaller ball 48 units in diameter
i rechanged the ramp pieces more detail than before bumpmapped and some transparent glass and some with glow properties :o also the radius of the ramp parts have another radius 64 units instead of huge 128 radius also the colission hull models are better and cheaper than before so it benefits :P also the big play fields are no more :P
its a bit more exiting to have more a maze idea ;)
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm
PreviousNext

Return to Custom Asset Help

Who is online

Users browsing this forum: No registered users

cron