
I just started the texturing today, so it's still very rough and only about half way textured. It obviously needs a lot more leaky water stains as this thing gets a lot of use. I've finally gotten smart enough to start modeling as you would build things in real life, meaning by assembling pieces that are already neatly UV mapped via copy/paste and slicing. I plan on doing some video tutorials as this skill I feel is essential to anyone wanting to get into this sort of modeling. As it stands right now the entire room, including catwalks, beams, pipes, machine, and tanks is at around 7000 polys so I'm starting to push it. Luckily I've designed this model as such that I can cut detail out at specific distances pretty easily once I get to compiling it. Oh, this is a Max render with no shaders or anything, obviously!
Let me know what you think, and I can't wait to show you guys the finished room!
























