It is currently Fri May 31, 2024 4:33 am




TicTac wrote:If you use an NVIDIA card, you can force SSAO on from the nvidia control panel. Looks nice in TF2, a little strange in most other things though.









marks wrote:you paint the AO onto the diffuse map?! Unless you mean realtime/dynamic in which case it should be all done with code.
Surfa wrote:
Do you mean ssao because that is possible (well if the depth buffer was a little nicer)?
Or maybe you mean a baked lightmap on a model (still possible but has to be done in a very hacky way)?
Or maybe just the good old fashion whack it in the diffuse texture on a multiply layer?






Surfa wrote:SSAO stand for screen space ambient occlusion



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