ZBrush UV Master Problem

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ZBrush UV Master Problem

Postby EArkham on Sat Jun 26, 2010 6:21 pm

Anyone have experience with ZBrush and UV Master when making models for source?

I'm using XSI Mod Tool, ZBrush and the UV Master plugin. It works brilliantly on the sample meshes; the resultant unwraps are amazing and lined up perfectly.

But when I try to import an obj via the tool function, UV Master always skews the UV map to the right or left. Here's what it does to a basic cube made in XSI Mod Tool (UV Master symmetry ticked on):

Image

And here's another example with a WIP sign frame obj:

Image

When I import, I get this message: "The topology of the mesh has changed. Press YES to transfer high-resolution details to the modified mesh. Press NO to delete high resolution details." It does the same thing regardless of whether I click yes or no. I've also managed to get it to skew the sample meshes, but I'm not sure what I did to do that, so I'm thinking I'm doing something wrong inside of ZBrush itself.

Any idea what am I doing wrong? Leaving something out of the XSI export? Failing to click some alignment function in ZBrush?

Thanks,

Kep
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