So I'm trying to export a model for GMOD (gasp) and, while a model without a collision mesh will display just fine, when I compile the same model with a collision mesh, the model's invisible. I can still grab on to it with the physgun, and I can still bang it against the ground, so it makes noises, but it's invisible. There's a ERROR model for the duration of the spawn effect.
When I launch the model viewer, (with the game set to Half-Life 2, in the Source Engine 2009), and load the model, it displays fine.
The console says this:
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MDLCache: Failed load of .VVD data for icebeam.mdl