Ragdoll Problem

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Ragdoll Problem

Postby Alters1 on Wed Sep 22, 2010 3:33 am

I decompiled a generic ragdoll and recompiled it for an NPC's animations. I managed to get the animations working fine, but when the NPC dies the pelvis appears to enter where it would be located in a T-pose. I attempted to paint the bone weights of the pelvis onto the spine, but that appears to have had no effect outside of slightly altering the animations.

Image

Anyone know what's wrong, or how I could fix it? I'm doing this all in 3DS Max if that helps, and it's not related to the QC.
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Re: Ragdoll Problem

Postby LordDz on Wed Sep 22, 2010 12:41 pm

That's one piece of wood.
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Re: Ragdoll Problem

Postby Noodles on Wed Sep 22, 2010 2:06 pm

LordDz wrote:That's one piece of wood.


Morning Glory?

EDIT: "Now that's what I call a lethal weapon...."

EDIT2: "Is that a Ragdoll Problem or are you just pleased to see me?"

I can't stop myself................
'English as tuppence, changing yet changeless as canal water, nestling in green nowhere, armoured and effete, bold flag-bearer, lotus-fed Miss Havershambling, opsimath and eremite, feudal, still reactionary Rawlinson End.'
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Re: Ragdoll Problem

Postby Gradius on Thu Sep 23, 2010 2:01 am

At first I was like: :D

But then I saw your avatar, its expression, and where it was looking and was: XD

Also, for posterity's sake: "That's what I call a boner!"
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