Another 3dsmax import/export question

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Another 3dsmax import/export question

Postby 2007CA on Sun Nov 07, 2010 9:05 pm

Trying to edit one of Valve's stair handrail models to fit my geometry better, I brought the .smd into Max. Deleted a lot of the model, and moved the pivot to be closer to what was left. Then I exported thinking everything was fine. But later I brought the exported .smd back into Max, and like every .smd I've had to import, it had a bone in it now. That bone, however, was in the completely wrong place (the center of the old model not the new one.) Is this anything to be concerned about?
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Re: Another 3dsmax import/export question

Postby crazycarl on Mon Nov 08, 2010 3:07 am

For a static prop (not animated) it doesn't matter one bit where the bone is. You can delete the bone and the exporter will make a new one for you.
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Re: Another 3dsmax import/export question

Postby 2007CA on Mon Nov 08, 2010 3:32 pm

I see, thanks.
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