It is currently Fri May 31, 2024 4:32 am

jangalomph wrote:Wise words from a wise man. ^

Smurftyours wrote:Your hitbox data you are referring to is called a collision mesh. You need to edit it to fit the new model too.




ScarT wrote:In HLMV go to the "Bones" tab. Set the bone to whatever hitbox you want to edit. Using the X Y Z edit boxes you can change the origin and size of your hitbox. Press generate QC, paste the information in your clipboard into your QC. Recompile the model with this information.


ScarT wrote:In HLMV go to the "Bones" tab. Set the bone to whatever hitbox you want to edit. Using the X Y Z edit boxes you can change the origin and size of your hitbox. Press generate QC, paste the information in your clipboard into your QC. Recompile the model with this information.

















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