I'm very new to modeling and animation. I have 3ds Max and Maya so far I've put about 29 hours in the past week and I LOVE IT. I'm starting to make legitimate props (chairs, benches, cupboards, and I'm even starting to move into guns) My question is how does the source engine measure it's props and weapons? Are they scaled to real size or is there a unit of measurement I should know and learn about? I've started making an M14 and I just want to make add it to the mod I'm making to check it out, how do I make sure it's not too small or too big??
Thanks guys!
Stukabomber44