
In game its not.

QC is following
- Code: Select all
$cd ".\"
$modelname "vehicles\ganador.mdl"
$body "studio" "ganador_ref.smd"
$lod 250
{
replacemodel "ganador_ref" "ganador_lod1"
}
$lod 500
{
replacemodel "ganador_ref" "ganador_lod2"
}
$lod 750
{
replacemodel "ganador_ref" "ganador_lod3"
}
$shadowlod
{
replacemodel "ganador_ref" "ganador_ref"
}
$opaque
$attachment "phys_hull" "Hull" -0.00 0.00 0.00 rotate 0 -90 0
$attachment "l_u_engine_trace" "Hull" -74.00 830.00 23.00 rotate 0 90 0
$attachment "r_u_engine_trace" "Hull" 74.00 830.00 23.00 rotate 0 90 0
$attachment "l_d_engine_trace" "Hull" -74.00 810.00 -48.00 rotate 0 90 0
$attachment "r_d_engine_trace" "Hull" 74.00 810.00 -48.00 rotate 0 90 0
$attachment "l_flare" "Hull" -231.00 -423.00 -20.00 rotate -0 -90 0
$attachment "r_flare" "Hull" 231.00 -423.00 -20.00 rotate -0 -90 0
$cdmaterials "models\vehicles\ganador"
$hboxset "default"
$surfaceprop "metal"
$sequence landed "ganador_landed" loop fps 30.00
$sequence generic_flight "ganador_generic_flight" loop fps 30.00
$sequence door_open "ganador_door_open" fps 30.00
$sequence door_idle "ganador_door_idle" loop fps 30.00
$sequence door_close "ganador_door_close" fps 30.00
$sequence landing_hangar "ganador_landing_hangar" fps 25.00
$sequence takeoff_hangar "ganador_takeoff_hangar" fps 25.00
$sequence takeoff_nature_basic "ganador_takeoff_nature_basic" fps 25.00
$animation a_ganador_turret_open "ganador_turret_open"
$animation b_ganador_turret_open "ganador_turret_open" subtract a_ganador_turret_open 0
$animation b_ganador_turret_idle "ganador_turret_idle" subtract a_ganador_turret_open 0
$animation b_ganador_turret_close "ganador_turret_close" subtract a_ganador_turret_open 0
$sequence turret_open "b_ganador_turret_open" fps 30 delta
$sequence turret_idle "b_ganador_turret_idle" loop fps 30 delta
$sequence turret_close "b_ganador_turret_close" fps 30 delta
$collisionjoints "phymodel.smd" {
$rootbone "hull"
}
Model inserted in game via prop_dynamic.








