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SearchPaths
{
Game |gameinfo_path|.
Game |all_source_engine_paths|ep2
Game |all_source_engine_paths|hl2
}


Kosire wrote:
- Code: Select all
SearchPaths
{
Game |gameinfo_path|.
Game |all_source_engine_paths|ep2
Game |all_source_engine_paths|hl2
}




jangalomph wrote:http://www.moddb.com/mods/orange-box-base-mod-developers-kit
That magical thing always works

"GameInfo"
{
gamelogo 1
game "shadow_map_fix"
title ""
title2 ""
type singleplayer_only
FileSystem
{
SteamAppId 420 // GCF for Episode 2
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
SearchPaths
{
Game |gameinfo_path|.
Game |all_source_engine_paths|ep2
Game |all_source_engine_paths|hl2
}
}
}


SteamAppId 218
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
AdditionalContentId 420 // GCF for Episode 2Bug:The engine understands this command, but the SDK tools unfortunately do not. The best solution, currently, is to copy the content of the game to a location on your hard drive and add an absolute SearchPath to it (see below). Remember to delete the SearchPath before you release.

"GameInfo"
{
gamelogo 1
game "shadow_map_fix"
title ""
title2 ""
type singleplayer_only
FileSystem
{
SteamAppId 218
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
AdditionalContentId 420 // GCF for Episode 2
SearchPaths
{
Game |gameinfo_path|.
Game ep2
Game hl2
}
}
}


Groxkiller585 wrote:jangalomph wrote:http://www.moddb.com/mods/orange-box-base-mod-developers-kit
That magical thing always works
Exept with Portal, but the reasons are obvious and it's only the code bit.
Also in an update, mind figuring out how exactly to make commentary nodes? I can add them but no matter what I do the text won't appear as subtitles.


jangalomph wrote:I'm tellin you dawg. Mine works just fine ^^.

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